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V1.11.0

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@lahm86 lahm86 released this 05 Oct 10:36
· 4 commits to master since this release
c272530

Updated support for TR1X and added support for TR2X. The Golden Mask can now also be randomized when playing TR2X.

Thanks to @chreden and @rr- for reviews and input, all testers for their efforts and feedback in this release, and @LillyJericho and team for gamestring translations.

Note that this release also moves from .NET 6 to .NET 8. Refer to USING.md for setup details if necessary.

  • added support for TR1X 4.15 (now the minimum version supported) (#803)
  • added support for TR2X (#821)
  • added support for The Golden Mask in TR2X and playing in combined mode (see Level Sequencing options) (#59)
  • added Spanish translations for TR1 (#800)
  • added an option to include extra pickups in certain levels in TR2X (#832)
  • added pickup items to Lara's Home for item randomization in TR2X (#832)
  • added a new outfit for Lara in TR2X (#59)
  • improved enemy randomization for TR2X (#830)
    • added an option to clone enemies
    • added an option to replace required enemies (bird monster in Ice Palace, dragon in Dragon's Lair)
    • added support for skidoo drivers in Home Sweet Home
    • added support for more enemy variety in each level as standard
    • added support for all enemy variants from The Golden Mask in the base game levels and vice-versa
    • changed all enemy types (except eels) to have the ability to drop items
    • removed restrictions on enemy combinations when the dragon is present
    • removed bird monster, skidoo driver and monk limits
  • improved textures and ladder face rotation in wireframe mode (#852)
  • fixed a crash at the end of Diving Area in TR2R (#814)
  • fixed a potential key softlock in City of Khamoon if "large" range is selected and either return paths are disabled in classic, or playing remastered (#820)
  • fixed the raptor spawns in Crash Site when enemies are randomized to guarantee that some appear when using the turret (#818)
  • fixed enemy 211 in Area 51 potentially being untriggerable, and hence a potential softlock if carrying a key item (#816)
  • fixed an unreachable secret in TR3R Madubu Gorge (#819)
  • fixed uncontrolled SFX in TR2 and TR3 causing an error message during randomization (#827)
  • fixed cloned enemies in TR1X being left behind if a room is flooded and the original enemy is moved on land (#842)
  • fixed Lara potentially starting beyond initial enemy triggers in The Great Wall if the first area is flooded
  • fixed flame sprites in some TR2 levels not being targeted for texture randomization (#844)
  • fixed Lara's meshes in TR1X unintentionally being overwritten with Midas death meshes in certain scenarios (#847)
  • fixed an uncollectible secret in Natla's Mines (#849)
  • fixed models all using the same highlight colour in wireframe mode (#852)
  • fixed the Temple of Xian Dragon Seal room (default placement) sometimes being flipped on arrival, leading to potential softlocks (OG bug)
  • fixed a glitchless secret in Bartoli's Hideout not always being obtainable without using glitches
  • fixed Lara not being invisible in the Diving Area cutscene if she was invisible in the level itself
  • fixed an error message during TR1 outfit randomization
  • fixed the imported dragon room in Floating Islands using the wrong textures
  • removed support for the dragon (TR2 Remastered only) in all levels except Dragon's Lair (may revisit)

Full Changelog: V1.10.2...V1.11.0

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