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Zones
Zones are a set of rooms. Any locations that belong in any rooms of the Zone are a part of that Zone. This is to ensure a sense of progression with secrets (they are ordered) and to stop softlocks with Key item randomization (Key is placed beyond it's use-point).
Each Zone file follows the following Key-Value Pair structure:
- Stone Secret Zone
- Jade Secret Zone
- Gold Secret Zone
- Key Item 1 Zone
- Key Item 2 Zone
- Key Item 3 Zone
- Key Item 4 Zone
- Puzzle Item 1 Zone
- Puzzle Item 2 Zone
- Puzzle Item 3 Zone
- Puzzle Item 4 Zone
- Quest Item 1 Zone
- Quest Item 2 Zone
- onwards - General Item Zones (used for item limiting, e.g. Items are dispersed "evenly" around a level)
For each of the above indices that apply to a chosen level, a set of room numbers may be specified.



















































Good luck :)
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Guardhouse Key: Drop into water -> Second Guard Tower
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Rusty Key: Drop into water -> Second Guard Tower
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Boathouse Key: Anywhere except end door?
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Steel Key: Anywhere except inside the room / End door?
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Iron Key: Anywhere except inside the room / End door?
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Library Key: After slope -> Before door
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Detonator Key: After slope -> Last area
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Yellow Key Card: After spawn room -> Before yellow slot
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Red Key Card: After spawn room -> Before red slot
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Green Key Card: After spawn room -> Before green slot
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Blue Key Card:
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Red Key Card:
board thing
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Restroom Key:
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Rusty Key:
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Cabin Key:
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Circuit Breaker: After collapsible tile drop -> Engine room
- Theatre Key:
- 2 Crackers: Spawn -> Before double door
- Cracker: Spawn -> Before double door