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* The item frame duplication issue has been resolved. * The NullPointerException issue was resolved by adding a null check for the player in the onActivate method.
Initial commit
… on load (#2049) * Initial commit * Refactor of block normal block tick and enhancement of custom block ticking * Removed random tick of custom blocks * Removed a few comments & debug loggings * Added redstone torch to normal tick on chunk load * Removing code smells... * Only tick blocks if chunk is in use, helps to sync ticks on chunk reload * Moved the check into the method just to keep the same format as others when calling it
Just a bool overload of getWaterloggingLevel(), to make the code easier for server owners and also feature parity with BDS API of same name.
* Initial commit * Added back the comment for horizontal spread TODO * Fixed Daylight Detectors to properly get light sunrrouding it
…s been fixed. (#2055) * The item frame duplication issue has been resolved. * The NullPointerException issue was resolved by adding a null check for the player in the onActivate method. * The issue that allowed Curse of Binding equipment to be unequipped has been fixed.
* Initial commit * Changed return to inside of the match condition instead outside * Removed nested if
* 1.21.100 Protocol changes * Changes (wip) * Fixed biomes not loading correctly * Fixed broken records * Removed useless test regenerateChunk is unused anyways. Why test for it? --------- Co-authored-by: Buddelbubi <44944269+Buddelbubi@users.noreply.github.com>
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