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Releases: MaSp005/deathmarkers

[1.5.4] DeathMarkers

16 Feb 00:04

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Changed

  • Upgrade to Geode 5.0.0 (GD 2.2081)

Full Changelog: v1.5.3...v1.5.4

[v1.5.3] DeathMarkers

08 Oct 14:23

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Changed

  • Upgrade to Geode v4.9.0

Fixed

  • No longer crash after 30 seconds if submission of deaths fails. #12

Full Changelog: v1.5.2...v1.5.3

[v1.5.2] DeathMarkers

19 Sep 15:44

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Fixed

  • No longer crash on death when using "always show" and "normal only" in practice mode (#10)
  • Suppress warning about changed settings when markers will never show
  • No longer save local deaths to "0" file on local levels

Full Changelog: v1.5.1...v1.5.2

[v1.5.1] DeathMarkers

06 Sep 14:30

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Changed

  • Cross-platform support fix

Fixed

  • Controls on "Darkener in Editor" setting are now as intended
  • Markers no longer render as ghosts if the setting is disabled

Full Changelog: v1.5.0...v1.5.1

[v1.5.0] DeathMarkers

01 Sep 19:24

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Added

  • Option for Ghost Cubes (#9)
    • These only work in local mode and only start usage upon the setting being enabled

Changed

  • Upgrade to Geode v4.8.0
  • Calculate your identification on the client

Fixed

  • The first known death of a level now renders correctly
  • All markers are now drawn when changing to "Always show" while only a limited number are shown at the moment

Full Changelog: v1.4.0...v1.5.0

[v1.5.0-beta] DeathMarkers

29 Aug 19:27

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Pre-release

Added

  • Option for Ghost Cubes
    • These only work in local mode and only start usage upon the setting being enabled

Changed

  • Calculate your identification on the client

Fixed

  • The first known death of a level now renders correctly
  • All markers are now drawn when changing to "Always show" while only a limited number are shown at the moment

Full Changelog: v1.4.0...v1.5.0-beta

[v1.4.0] DeathMarkers

12 Aug 19:54

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Added

  • New option variant of local deaths, only activating if playing a demon level
  • New options for customizing when the game shall draw markers
  • Settings button in the pause menu
  • Option to show markers when the game is paused

Changed

  • Upgrade to Geode v4.7.0
  • Use Geode's BasedButton for the editor button (allows generic retexturing)
  • Properly handle 429 submission response, extend retry time & count

Fixed

  • Marker of the latest death is now properly highlighted, even if markers are shown all the time
  • Practice mode is now properly submitted for each death

Full Changelog: v1.3.2...v1.4.0

[v1.4.0-beta] DeathMarkers

03 Aug 17:49

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Pre-release

Added

  • New option variant of local deaths, only activating if playing a demon level
  • New options for customizing when the game shall draw markers
  • Settings button in the pause menu
  • Option to show markers when the game is paused

Changed

  • Upgrade to Geode v4.6.3
  • Use Geode's BasedButton for the editor button (allows generic retexturing)
  • Properly handle 429 submission response, extend retry time & count

Fixed

  • Marker of the latest death is now properly highlighted, even if markers are shown all the time
  • Practice mode is now properly submitted for each death

Full Changelog: v1.3.2...v1.4.0-beta

[v1.3.2] DeathMarkers

11 Jun 19:05

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Changed

  • Batch submissions

Fixed

  • Markers turning upside-down in mirror portals

Full Changelog: v1.3.1...v1.3.2

[v1.3.2-beta] DeathMarkers

29 May 20:57

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Pre-release

Changed

  • Batch submissions

Fixed

  • Markers turning upside-down in mirror portals

Full Changelog: v1.3.1...v1.3.2-beta