Releases: MaSp005/deathmarkers
Releases · MaSp005/deathmarkers
[1.5.4] DeathMarkers
[v1.5.3] DeathMarkers
Changed
- Upgrade to Geode v4.9.0
Fixed
- No longer crash after 30 seconds if submission of deaths fails. #12
Full Changelog: v1.5.2...v1.5.3
[v1.5.2] DeathMarkers
Fixed
- No longer crash on death when using "always show" and "normal only" in practice mode (#10)
- Suppress warning about changed settings when markers will never show
- No longer save local deaths to "0" file on local levels
Full Changelog: v1.5.1...v1.5.2
[v1.5.1] DeathMarkers
Changed
- Cross-platform support fix
Fixed
- Controls on "Darkener in Editor" setting are now as intended
- Markers no longer render as ghosts if the setting is disabled
Full Changelog: v1.5.0...v1.5.1
[v1.5.0] DeathMarkers
Added
- Option for Ghost Cubes (#9)
- These only work in local mode and only start usage upon the setting being enabled
Changed
- Upgrade to Geode v4.8.0
- Calculate your identification on the client
Fixed
- The first known death of a level now renders correctly
- All markers are now drawn when changing to "Always show" while only a limited number are shown at the moment
Full Changelog: v1.4.0...v1.5.0
[v1.5.0-beta] DeathMarkers
Added
- Option for Ghost Cubes
- These only work in local mode and only start usage upon the setting being enabled
Changed
- Calculate your identification on the client
Fixed
- The first known death of a level now renders correctly
- All markers are now drawn when changing to "Always show" while only a limited number are shown at the moment
Full Changelog: v1.4.0...v1.5.0-beta
[v1.4.0] DeathMarkers
Added
- New option variant of local deaths, only activating if playing a demon level
- New options for customizing when the game shall draw markers
- Settings button in the pause menu
- Option to show markers when the game is paused
Changed
- Upgrade to Geode v4.7.0
- Use Geode's BasedButton for the editor button (allows generic retexturing)
- Properly handle 429 submission response, extend retry time & count
Fixed
- Marker of the latest death is now properly highlighted, even if markers are shown all the time
- Practice mode is now properly submitted for each death
Full Changelog: v1.3.2...v1.4.0
[v1.4.0-beta] DeathMarkers
Added
- New option variant of local deaths, only activating if playing a demon level
- New options for customizing when the game shall draw markers
- Settings button in the pause menu
- Option to show markers when the game is paused
Changed
- Upgrade to Geode v4.6.3
- Use Geode's BasedButton for the editor button (allows generic retexturing)
- Properly handle 429 submission response, extend retry time & count
Fixed
- Marker of the latest death is now properly highlighted, even if markers are shown all the time
- Practice mode is now properly submitted for each death
Full Changelog: v1.3.2...v1.4.0-beta
[v1.3.2] DeathMarkers
Changed
- Batch submissions
Fixed
- Markers turning upside-down in mirror portals
Full Changelog: v1.3.1...v1.3.2
[v1.3.2-beta] DeathMarkers
Changed
- Batch submissions
Fixed
- Markers turning upside-down in mirror portals
Full Changelog: v1.3.1...v1.3.2-beta