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| 1 | +extends Node |
| 2 | + |
| 3 | +## Path to a main menu scene. |
| 4 | +@export_file("*.tscn") var main_menu_scene : String |
| 5 | +## Optional path to an ending scene. |
| 6 | +@export_file("*.tscn") var ending_scene : String |
| 7 | +## Optional screen to be shown after the game is won. |
| 8 | +@export var game_won_scene : PackedScene |
| 9 | +## Optional screen to be shown after the game is lost. |
| 10 | +@export var game_lost_scene : PackedScene |
| 11 | + |
| 12 | +func _try_connecting_signal_to_node(node : Node, signal_name : String, callable : Callable) -> void: |
| 13 | + if node.has_signal(signal_name) and not node.is_connected(signal_name, callable): |
| 14 | + node.connect(signal_name, callable) |
| 15 | + |
| 16 | +func _load_main_menu() -> void: |
| 17 | + SceneLoader.load_scene(main_menu_scene) |
| 18 | + |
| 19 | +func _load_ending() -> void: |
| 20 | + if ending_scene: |
| 21 | + SceneLoader.load_scene(ending_scene) |
| 22 | + else: |
| 23 | + _load_main_menu() |
| 24 | + |
| 25 | +func _load_lose_screen_or_reload() -> void: |
| 26 | + if game_lost_scene: |
| 27 | + var instance = game_lost_scene.instantiate() |
| 28 | + get_tree().current_scene.add_child(instance) |
| 29 | + _try_connecting_signal_to_node(instance, &"restart_pressed", _reload_level) |
| 30 | + _try_connecting_signal_to_node(instance, &"main_menu_pressed", _load_main_menu) |
| 31 | + else: |
| 32 | + _reload_level() |
| 33 | + |
| 34 | +func _reload_level() -> void: |
| 35 | + SceneLoader.reload_current_scene() |
| 36 | + |
| 37 | +func _load_win_screen_or_ending() -> void: |
| 38 | + if game_won_scene: |
| 39 | + var instance = game_won_scene.instantiate() |
| 40 | + get_tree().current_scene.add_child(instance) |
| 41 | + _try_connecting_signal_to_node(instance, &"continue_pressed", _load_ending) |
| 42 | + _try_connecting_signal_to_node(instance, &"restart_pressed", _reload_level) |
| 43 | + _try_connecting_signal_to_node(instance, &"main_menu_pressed", _load_main_menu) |
| 44 | + else: |
| 45 | + _load_ending() |
| 46 | + |
| 47 | +func game_lost() -> void: |
| 48 | + _load_lose_screen_or_reload() |
| 49 | + |
| 50 | +func game_won() -> void: |
| 51 | + _load_win_screen_or_ending() |
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