ui_cancel is used to Go Back one level in menu and I need to customize it to support Gamepad right (Xbox B) button.
However, whatever I set in Project Settings Input Map, such as the bindings I suggested:
it seems hardcoded/reverted to Escape and Gamepad Start button. I can see it in the Controls remap menu when enabling Show Built In Actions in the Input Actions List:
I'm gonna give up and just use custom actions everywhere, such as menu_go_back.
Note: ui_cancel is also used to toggle pause menu and B button is not great for that so I'll eventually use a custom toggle_pause_menu action.
ui_cancelis used to Go Back one level in menu and I need to customize it to support Gamepad right (Xbox B) button.However, whatever I set in Project Settings Input Map, such as the bindings I suggested:
it seems hardcoded/reverted to Escape and Gamepad Start button. I can see it in the Controls remap menu when enabling Show Built In Actions in the Input Actions List:
I'm gonna give up and just use custom actions everywhere, such as
menu_go_back.Note:
ui_cancelis also used to toggle pause menu and B button is not great for that so I'll eventually use a customtoggle_pause_menuaction.