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Built-in action ui_cancel seems hardcoded to Escape and Gamepad start #458

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@hsandt

ui_cancel is used to Go Back one level in menu and I need to customize it to support Gamepad right (Xbox B) button.

However, whatever I set in Project Settings Input Map, such as the bindings I suggested:

Image

it seems hardcoded/reverted to Escape and Gamepad Start button. I can see it in the Controls remap menu when enabling Show Built In Actions in the Input Actions List:

Image Image

I'm gonna give up and just use custom actions everywhere, such as menu_go_back.

Note: ui_cancel is also used to toggle pause menu and B button is not great for that so I'll eventually use a custom toggle_pause_menu action.

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