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bfres/Materials.html

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Right Click Menu
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</a>
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</li>
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<li class="md-nav__item">
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<a href="#texture-maps" class="md-nav__link">
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Texture Maps
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</a>
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</li>
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</ul>
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</nav>
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</li>
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<li class="md-nav__item">
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<a href="#texture-maps" class="md-nav__link">
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Texture Maps
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</a>
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<nav class="md-nav" aria-label="Texture Maps">
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<ul class="md-nav__list">
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<li class="md-nav__item">
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<a href="#animating" class="md-nav__link">
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Animating
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Right Click Menu
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</a>
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</li>
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<li class="md-nav__item">
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<a href="#texture-maps" class="md-nav__link">
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Texture Maps
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</a>
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</li>
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</ul>
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</nav>
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</li>
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<li class="md-nav__item">
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<a href="#texture-maps" class="md-nav__link">
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Texture Maps
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</a>
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<nav class="md-nav" aria-label="Texture Maps">
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<ul class="md-nav__list">
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<a href="#animating" class="md-nav__link">
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Animating
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<p>When you right click the material in the tree you can export, replace, rename, copy and remove the material.</p>
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<p><img alt="Screenshot" src="img/MaterialContextMenu.png" /></p>
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<p><strong>If you export with this method is is highly suggested you use the .zip extension. This will transfer shader contents over</strong></p>
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<h2 id="displaying-both-sides">Displaying Both Sides</h2>
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<p>If you want to display both the back and front face of your mesh.</p>
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<h3 id="switch">Switch</h3>
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<ul>
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<li>Go to the render info section. Set the gsys_render_state_display_face property to both.</li>
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</ul>
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<h3 id="wii-u">Wii U</h3>
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<ul>
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<li>Go to the render state section. Set the Cull Mode to None.</li>
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</ul>
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<h2 id="texture-maps">Texture Maps</h2>
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<p><img alt="Screenshot" src="img/TextureMaps.png" /></p>
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<p>This is how you assign textures/images to your material. </p>
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</table>
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<p>To change texture you can either double click the item in the list or press this button.</p>
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<p><img alt="Screenshot" src="img/TextureChange.png" /></p>
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<h2 id="displaying-both-sides">Displaying Both Sides</h2>
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<p>If you want to display both the back and front face of your mesh.</p>
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<h3 id="switch">Switch</h3>
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<ul>
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<li>Go to the render info section. Set the gsys_render_state_display_face property to both.</li>
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</ul>
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<h3 id="wii-u">Wii U</h3>
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<ul>
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<li>Go to the render state section. Set the Cull Mode to None.</li>
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</ul>
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<h3 id="animating">Animating</h3>
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<p>If you want to animate these please refer to <a href="MaterialAnim.html">this material animation guide</a>.</p>
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<h3 id="alpha">Alpha</h3>

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