Releases: Maratby/Tsunami
0.2.8.1 Hotfix
0.2.8 - Very Much Alive, In Fact
UPDATE FUSIONJOKERS BEFORE INSTALLING
https://github.com/wingedcatgirl/Fusion-Jokers
NEW CONTENT
Obelisk + Splash = Lighthouse
Card Sharp + Splash = Card Shark
New art for Lighthouse, Card Shark, Fractured Floodgate and SCUBA Mask courtesy of Minus_Underscore
(they also made art for some currently unreleased jokers...)
BUG FIXES
Fixed Yu's value not transferring from Canio on the latest version of FusionJokers
Gold Chie's Gold Stake effect now sends the proper contexts allowing other effects to trigger from its activation
Fixed a potential crash when fusing Vaporwave before skipping any blinds
Corrected a logic error causing Rise's Planet Levelling effect to not be affected by its increment value, preventing the effect from being doubled by the permanent buff from the Crimson Heart showdown boss
TWEAKS
Polished Splish Splash's output sequence
Corrected a stray pixel in the corner of some Gold Fusions
Minor alteration to the gradient gold colour
i'm addicted to garage rock
BALANCE CHANGES
Large increase to the fusion cost and value of all Gold Fusions
Gold Splish Splash now only creates negative Splashes before each Boss Blind instead of before every blind
Yu now gains a retrigger every 4 Face Cards destroyed, instead of every 6
Yu now counts Face Cards destroyed by other sources instead of just his own
Gold Marie's Gold Stake effect is no longer stupidly absurdly powerful what the fuck was I SMOKING MAKING THAT SHIT BRO
Buffed Splash
Rise's Planet Card effect changed
- Old: Create 1 Planet Card of winning hand each round
- New: Level Up each hand played 1 time
This should reduce lag and visual clutter at the extremes of the effect by making less cards, and also be more widely applicable
Gold Yosuke now allows you to go $100 in debt
KNOWN ISSUES
Potential talisman crash (use amulet instead)
Polymorph Sucks Major Ass Right Now
Gold Chie gets really annoying with the amount of consumables it spawns
Gold Yosuke can give editions to vouchers when they are purchased (visual bug only)
Saving and exiting a run before selecting or skipping a blind on SDM_0's Sandbox Deck while using the Splash Sleeve then re-entering the run makes you lose the vouchers
Gold Holy Water's intended effect has yet to be restored, it will be restored next update
0.2.7.3 - Shit I Forgot Something
bug fix
i forgot to fix the regular chie and only ended up fixing the gold one, oopsies, both work now
0.2.7.2 - Stability Update
BUG FIXES
Gold Chie is no longer immune to eternal
Gold Chie's Gold Stake effect should no longer crash the game
TWEAKS
Gold Asset Liquidation's listed fusion materials are correct now
KNOWN ISSUES
Asset Liquidation Talisman crash I cannot replicate
Gold Chie's Gold Stake effect can only target 5
mod still SUCKS! hasnt been tested on latest smods
0.2.7.1 - splash: the way home
new content
gold chie is finished probably
complain aggressively at me if she breaks
bug fixes
yosuke's probability modification now properly activates after his green/black stake is unlocked instead of before his green/black stake is unlocked
yu's retriggers no longer get reset if he gets debuffed and then undebuffed
tweaks
ride the sub now properly lists its fusion materials in its description
all gold legendary fusions now use multibox descriptions to make them easier to read
optimised something idk
Jokebox's "Marie" Legendary can now be fused with Splash for $10 to turn it into Tsunami's "Marie" Legendary
i came up with this idea like 5 minutes before making the release
gold legendary fusions' names and rarity badge colours now use a gradient colour
known issues
one of chie's effects is missing the proper text colour on the key term "Spectral Card" but i'm too lazy to fix it right now
couldn't remove herobrine this time he's too powerful for me when I don't have the debugplus menu to fight him with
no one other than scout put a card into the bucket
i didn't change the mod version in the metadata oops
0.2.7 - The Nothing Update
REQUIRES LATEST SMODS RELEASE
NEW CONTENT
Splash + Burglar -> Asset Liquidation
Asset Liquidation has a Gold Fusion from release
BALANCE CHANGES
Learned how to control Cursed Energy
BUG FIXES
Gold Rise has the splash effect again
Fixed some crashes pertaining to the "Enhancers and Support" config (by removing it)
Fixed Floatie Sleeve not giving +2 Hand Size
TWEAKS
There is no longer a config setting for "Enhancers and Support". This will now be enabled by default.
Fixed the description of Waterfront Scenery and some of Rise's Permanent Buffs
Fixed a logic error causing fusions with JokerEvolution's Splash Evolution (Ripple) to not transfer values properly in fusions that transfer values
Fixed a logic error causing Ice Tray to give less xmult than intended
0.2.6.5 - Achievements and Art
UPDATE FUSIONJOKERS!!!!! (DOWNLOAD FROM MAIN HERE)
https://github.com/wingedcatgirl/Fusion-Jokers
NEW CONTENT
Space Joker + Splash -> Deepsea Diver
Photograph + Splash -> Waterfront Scenery
ICE TRAY REWORK
Old effect: Extra scored cards give X1.5 Mult
New effect: X1 Mult for each unplayed card from hand limit
New effect suggested by Alex on the Discord thread - Closer to the identity of Joker Stencil.
GOLD RISE GOLD STAKE REWORK
Old effect: New set of Permanent Buffs
New effect: Doubles effects of all Permanent Buffs
I am too lazy to code the old version. That would take so fucking long, I tried and failed miserably.
ACHIEVEMENTS
5 Achievements. #6 is delayed, it'll be obtainable soon. I totally didn't just comment out the not working code or anything.
PLACEHOLDER ART
Jokers with RED BORDERS are using placeholder art which will be replaced at some point. Not every joker has art or placeholder art right now.
i think the vending machine one is funny
REAL ART
Waterfront Scenery, Fountain of Youth and Waterjet Cutter have a new fresh coat of paint from Creator.png
TWEAKS
Wet Floor Sign now has all of its text on it
Splash appears in the Tsunami Additions menu again and has a displayed Tsunami badge again. I don't know why it stopped doing that for some time, but it started doing that again.
BUG FIXES
Fixed a Gold Rise Crash
Gold Rise now inherits buffs from Rise when being fused
(Someone tell me if this goes wrong)
Gold Smart Water doesn't exist yet, but its sprite was misaligned. Minor spoilers for future content I guess
Fixed Rise being in the Polymorph pool
Fixed some miscellaneous Splash Sleeve bugs
Probably some other stuff I forgot about.
KNOWN ISSUES
Text color on Yu's effect splash text is defaulting to Attention because I coded it poorly
I haven't fused every Joker with Splash yet.
0.2.6.2 - Stability Update
PROBABILITY UPDATE
This version of the mod now supports the new changes to probability in smods. Update smods or this will break all probabilities.
If you're still using older versions of smods/other mods, roll back to 0.2.6.1 for old probability functions.
I'm still pretty new to the probability systems, so tell me in the mod thread in the Discord if something goes wrong with that.
TWEAKS
Gambling Ship no longer displays current probability, only because I don't know how to do that on the new probability systems.
I'm sure you'll do just fine without it.
Gold Marie uses new smods methods for the "Saved By X" text
BUG FIXES
Fixed..? A Rise crash when triggering The Ox or The Tooth's Permanent Buffs
I have no idea if this crash still happens or not. If it does happen, report it to me.
WHAT'S NEXT
Probably not a lot for a while.
It's getting difficult to find motivation to make content for Tsunami (mostly due to art complications and my mod not having high demand) along with everything else in my workload nowadays. I can't take on every project all at once. (Sorry, Fortune..)
I will still make stability updates for Tsunami (like this one) even if no new content is added. I want the 4 people who play this mod to be able to keep playing it, and slowly but surely I will complete this mod.
0.2.6.1 - Bugfixes and Incomplete Content
NEW CONTENT
Rise Gold Fusion
Doesn't have a Gold Stake effect yet. It's stable, but not finished yet. Probably gonna take a while and might change my mind on its final effect for scope reasons.
it's been on the dev branch for a while but i figured i might as well push it up with the hotfix patch.
BALANCE CHANGES
Rebalanced some effects of Gold Marie and Gold Yosuke
Gold Holy Water fusion cost reduced ($18 -> $10)
(I originally wanted its effect to be much stronger, but I couldn't get its previous intended effect to work, so I'm making it cheaper while I figure out a solution.)
TWEAKS
Gold Yosuke and Gold Marie's effect descriptions now reflect Xmult after bonuses
BUG FIXES
Now using the new API for changing play/discard limit
Added the cry_ prefix to cryptid stakes so they should work with gold fusions now (How long has that been broken???)
UPDATE STEAMODDED!!!
0.2.6
NEW CONTENT
To-Do List + Splash = Wet Floor Sign
Holy Water Gold Fusion
Crossmod
This technically isn't a new addition for me but MoreFluff has a Colour Card for Tsunami now go check out that mod here https://github.com/notmario/MoreFluff/releases/
BALANCE CHANGES
Gold Yosuke's Gold Stake effect now doubles all Xmult values on the joker rather than just the output
Hygiene Card Xchips nerfed (X1.2 -> X1.1)
Hygiene Card fusion cost reduced ($18 -> $16)
Hygiene Card might get nerfed more later it is really strong right now
BUG FIXES
Fixed a 1 in 40 chance crash when Polymorph tries to create Half Joker using the wrong key
Nobody ever ran into this bug until recently lol
TWEAKS
Hygiene Card is now spelled correctly (was Hygeine Card)
Gold Yosuke's stake effects should now always fit on your screen
Added some extra 9s to my mod priority (Priority e304 -> Priority naneinf)
I don't know if this will have later complications or not