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URP-PSX-2022.3.17f1-1

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@Math-Man Math-Man released this 21 Jan 09:04

Requires URP 14.0.9 and Unity version 2022.3.17f1.

To setup a project from scratch you need to do the following:

  1. Import Universal Render Pipeline from the package manager.
  2. Import this .unitypackage file to your project.
  3. Go to: Edit > Project Settings > Graphics and select 'URP-PSX-Render Pipeline Asset' for Scriptable Render Pipeline Settings option.
  4. Go to: Edit > Project Settings > Graphics > URP Global Settings and select 'URP-PSX Render Pipeline Global Settings' for URP Global Settings option.
  5. On your scene, either copy the 'PostEffectController' game object from one of the sample scenes or create a new one. It should have the Effect controller components and a volume controller with the 'URP-PSX Volume Profile'.
  6. On your scene camera, change the Renderer option to 'URP-PSX Render Pipeline Asset_Renderer' under Rendering > Renderer option and enable Post Processing option.

Note: For some reason Unity thinks the 'CRT' folder contains tests, just move it under the URP-PSX > Shaders folder after importing.