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Original file line number Diff line number Diff line change
Expand Up @@ -390,6 +390,7 @@ private void initCombat() {
add(new AntiAnvil());
add(new AntiBed());
add(new ArrowDodge());
add(new AttributeSwap());
add(new AutoAnvil());
add(new AutoArmor());
add(new AutoCity());
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,150 @@
/*
* This file is part of the Meteor Client distribution (https://github.com/MeteorDevelopment/meteor-client).
* Copyright (c) Meteor Development.
*/

package meteordevelopment.meteorclient.systems.modules.combat;

import meteordevelopment.meteorclient.events.entity.player.AttackEntityEvent;
import meteordevelopment.meteorclient.events.world.TickEvent;
import meteordevelopment.meteorclient.settings.*;
import meteordevelopment.meteorclient.systems.modules.Categories;
import meteordevelopment.meteorclient.systems.modules.Module;
import meteordevelopment.meteorclient.utils.player.InvUtils;
import meteordevelopment.orbit.EventHandler;
import net.minecraft.item.MaceItem;
import net.minecraft.registry.tag.ItemTags;

public class AttributeSwap extends Module {
private final SettingGroup sgGeneral = settings.getDefaultGroup();
private final SettingGroup sgWeapon = settings.createGroup("Weapon Options");

private final Setting<Integer> targetSlot = sgGeneral.add(new IntSetting.Builder()
.name("target-slot")
.description("Hotbar slot to swap to (1-9).")
.defaultValue(1)
.min(1)
.sliderRange(1, 9)
.build()
);

private final Setting<Boolean> swapBack = sgGeneral.add(new BoolSetting.Builder()
.name("swap-back")
.description("Swap back to the original slot after a delay.")
.defaultValue(true)
.build()
);

private final Setting<Integer> swapBackDelay = sgGeneral.add(new IntSetting.Builder()
.name("swap-back-delay")
.description("Delay in ticks before swapping back.")
.defaultValue(2)
.min(0)
.sliderRange(0, 20)
.visible(swapBack::get)
.build()
);

private final Setting<Boolean> onlyOnWeapon = sgWeapon.add(new BoolSetting.Builder()
.name("only-on-weapon")
.description("Only swaps when holding a selected weapon in hand.")
.defaultValue(false)
.build()
);

private final Setting<Boolean> sword = sgWeapon.add(new BoolSetting.Builder()
.name("sword")
.description("Works while holding a sword.")
.defaultValue(true)
.visible(onlyOnWeapon::get)
.build()
);

private final Setting<Boolean> axe = sgWeapon.add(new BoolSetting.Builder()
.name("axe")
.description("Works while holding an axe.")
.defaultValue(true)
.visible(onlyOnWeapon::get)
.build()
);

private final Setting<Boolean> pickaxe = sgWeapon.add(new BoolSetting.Builder()
.name("pickaxe")
.description("Works while holding a pickaxe.")
.defaultValue(true)
.visible(onlyOnWeapon::get)
.build()
);

private final Setting<Boolean> shovel = sgWeapon.add(new BoolSetting.Builder()
.name("shovel")
.description("Works while holding a shovel.")
.defaultValue(true)
.visible(onlyOnWeapon::get)
.build()
);

private final Setting<Boolean> hoe = sgWeapon.add(new BoolSetting.Builder()
.name("hoe")
.description("Works while holding a hoe.")
.defaultValue(true)
.visible(onlyOnWeapon::get)
.build()
);

private final Setting<Boolean> mace = sgWeapon.add(new BoolSetting.Builder()
.name("mace")
.description("Works while holding a mace.")
.defaultValue(true)
.visible(onlyOnWeapon::get)
.build()
);

private int backTimer;
private boolean awaitingBack;

public AttributeSwap() {
super(Categories.Combat, "attribute-swap", "Swaps to a target slot when you attack.");
}

@Override
public void onDeactivate() {
backTimer = 0;
awaitingBack = false;
}

@EventHandler
private void onAttack(AttackEntityEvent event) {
if (!canSwapByWeapon() || awaitingBack) return;

int slotIndex = targetSlot.get() - 1;
if (slotIndex < 0 || slotIndex > 8) return;
if (!InvUtils.swap(slotIndex, swapBack.get())) return;

awaitingBack = swapBack.get();
if (awaitingBack) backTimer = swapBackDelay.get();
}

@EventHandler
private void onTick(TickEvent.Post event) {
if (!awaitingBack) return;
if (backTimer-- > 0) return;
InvUtils.swapBack();
awaitingBack = false;
}

private boolean canSwapByWeapon() {
if (!onlyOnWeapon.get()) return true;
return InvUtils.testInMainHand(itemStack -> {
if (sword.get() && itemStack.isIn(ItemTags.SWORDS)) return true;
if (axe.get() && itemStack.isIn(ItemTags.AXES)) return true;
if (pickaxe.get() && itemStack.isIn(ItemTags.PICKAXES)) return true;
if (shovel.get() && itemStack.isIn(ItemTags.SHOVELS)) return true;
if (hoe.get() && itemStack.isIn(ItemTags.HOES)) return true;
if (mace.get() && itemStack.getItem() instanceof MaceItem) return true;
return false;
});
}
}