Releases: MichaelLarocca/pac-man-javascript-laroccade
Releases · MichaelLarocca/pac-man-javascript-laroccade
v1.1.3 – Sprint 5: Bug Fixes & Stability
What's Changed
- fix: resolve ghost tunnel glitch by updating tunnel wrap logic (fixes… by @MichaelLarocca in #79
- refactor: fruit bonus logic now uses state management and robust coll… by @MichaelLarocca in #80
- chore: bump version to 1.1.3 by @MichaelLarocca in #81
- Develop by @MichaelLarocca in #82
Full Changelog: v1.1.2...v1.1.3
v1.1.2
v1.1.2 Patch Release
Resolved 404 errors for CSS and image paths. Updated background image references and improved deployment reliability.
What's Changed
- Fix/css file path by @MichaelLarocca in #74
- Develop by @MichaelLarocca in #75
- chore: update version to 1.1.1 for patch release by @MichaelLarocca in #76
- Develop by @MichaelLarocca in #77
- fix: update image path for joystick background to resolve 404 error (… by @MichaelLarocca in #78
Full Changelog: v1.1.1...v1.1.2
v1.1.1
v1.1.1 Patch Release Notes
- Resolved a 404 error for the CSS file by removing the manual from index.html
- Allowed Vite to automatically inject the correct CSS file during build and deployment
- Updated package.json to version 1.1.1 to reflect the patch release
- Verified that styles now load correctly in both local and production environments
- Merged all changes into master and tagged the release as v1.1.1
Full Changelog: v1.1.0...v1.1.1
v1.1.0
What's Changed
- Fix #22: Remove the fruit bonus when Pac-Man dies by @MichaelLarocca in #24
- Fix: Only clear fruit score from lair (#22) by @MichaelLarocca in #25
- Updated ghost movement logic to prevent ghosts from re-entering the lair by @MichaelLarocca in #27
- Feature/20 pacman tunnel speed by @MichaelLarocca in #29
- Feature: Slow down ghosts when scared or in tunnel (#30) by @MichaelLarocca in #31
- Fix: [issue #19] Prevent ghosts from restoring eaten pellets by @MichaelLarocca in #32
- feat: add blinking effect to 'Press Start' message (#34) by @MichaelLarocca in #36
- Feature/33 collision detection by @MichaelLarocca in #37
- fix: sync pellet visuals and prevent ghost shrinking on pellet squares by @MichaelLarocca in #39
- Feature/35 ghosts turn at intersections by @MichaelLarocca in #45
- fix: always display key emoji as bonus for levels beyond 11 (#41) by @MichaelLarocca in #49
- feat: shorten power pellet time per level, sync sound and animation (… by @MichaelLarocca in #50
Full Changelog: v1.0.1...v1.1.0
Sprint 1: Visual Fixes
Sprint 1: Visual Fixes
- Fixed the ghost lair text colors display for better readability
- Replaced joystick URL image with a local image
- Enhanced Pac-Man's death animation for smoother, more classic visuals
This release focuses on cosmetic improvements to bring the game closer to the original arcade experience.
For complete details, please look at the Sprint 1 milestone.
What's Changed
- Add screenshots and update README by @MichaelLarocca in #10
- Add local joystick background image and attribution (Closes #11) by @MichaelLarocca in #12
- Refactor and implement Pac-Man death by @MichaelLarocca in #15
- Fix lair display text color combinations (Closes #14) by @MichaelLarocca in #17
- Fix: further adjust lair text color logic (refs #14) by @MichaelLarocca in #18
- Merge Sprint 2 changes from develop into master by @MichaelLarocca in #23
Full Changelog: v1.0.0...v1.0.1
Version 1.0.0 - Initial Release
Features
- Classic Pac-Man gameplay
- CSS design, clip paths, and animation for arcade-style aesthetic
- Dynamic audio effects, including pellet eating, ghost sirens, power-ups, and more
- High score tracking with local storage
- Fruit bonuses for extra points
- Extra lives every 10,000 points
- Level progression with increasing difficulty
- Pac-Man's remaining lives and current levels are displayed using icons, similar to the traditional arcade
- Video game attract screen, displaying characters and bonus point amounts
- Arcade cabinet styling with marquee, bezel, and joystick controller board
- A Pac-Man themed toggle for full-screen and arcade cabinet-style viewing
- Responsive design for desktop and mobile
- Arrow key controls, as well as mobile-friendly controls for touch devices
- Sprint board and issue tracking with GitHub Projects