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Merge pull request #205344 from FlorianBorn71/HybridRenderPipelineTSGAndConversionId
1) Extending the TSG how to resolve pipeline issue. 2) comment on con…
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articles/remote-rendering/how-tos/conversion/get-information.md

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@@ -20,16 +20,20 @@ There will be at most one error (either `error` or `internal error`) and there w
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## Example *result* file
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The following example describes a conversion that successfully generated an arrAsset.
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The following example describes a conversion that successfully generated an arrAsset.
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However, since there was a missing texture, the resulting arrAsset may not be as intended.
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```JSON
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[
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{"conversionId":"XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX"},
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{"warning":"4004","title":"Missing texture","details":{"texture":"buggy_baseColor.png","material":"buggy_col"}},
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{"result":"succeeded with warnings"}
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]
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```
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> [!NOTE]
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> The `conversionId` is an internal Id that does not correlate with the Id that was used to create the conversion.
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## Information about a converted model: The info file
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The arrAsset file produced by the conversion service is solely intended for consumption by the rendering service. There may be times, however, when you want to access information about a model without starting a rendering session. To support this workflow, the conversion service places a JSON file beside the arrAsset file in the output container. For example, if a file `buggy.gltf` is converted, the output container will contain a file called `buggy.info.json` beside the converted asset `buggy.arrAsset`. It contains information about the source model, the converted model, and about the conversion itself.

articles/remote-rendering/resources/troubleshoot.md

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![Unity render pipeline](./media/troubleshoot-unity-pipeline.png)
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To fix, make sure the provided _HybridRenderingPipeline_ asset is used:
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![Screenshot of the Unity asset browser and Project Settings dialog. The HybridRenderingPipeline asset is highlighted in the asset browser. An arrow points from the asset to the UniversalRenderPipelineAsset field in project settings.](./../tutorials/unity/view-remote-models/media/hybrid-rendering-pipeline.png)
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..as described in more detail in the [Unity tutorial to set up the project](./../tutorials/unity/view-remote-models/view-remote-models.md#adjust-the-project-settings).
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## Checkerboard pattern is rendered after model loading
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If the rendered image looks like this:

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