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articles/remote-rendering/tutorials/native-cpp/hololens/integrate-arr-into-holographic-app.md

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@@ -60,8 +60,8 @@ The NuGet package adds the Remote Rendering dependencies to the project. Specifi
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We need make small changes to the existing project. These changes are subtle, but without them Remote Rendering would not work.
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### Enable multi thread protection on DirectX device
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The `DirectX11` device must have multi thread protection enabled. To change that, open file DeviceResources.cpp in folder "Common", and insert the following code at the end of function `DeviceResources::CreateDeviceResources()`:
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### Enable multithread protection on DirectX device
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The `DirectX11` device must have multithread protection enabled. To change that, open file DeviceResources.cpp in folder "Common", and insert the following code at the end of function `DeviceResources::CreateDeviceResources()`:
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```cpp
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// Enable multi thread protection as now multiple threads use the immediate context.

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