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Christopher Manthei
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Review fix for wrong section links.
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articles/remote-rendering/overview/system-requirements.md

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## Devices
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Azure Remote Rendering currently only supports **HoloLens 2** and Windows desktop as a target device. See the see [platform limits](../reference/limits.md#platform_limits) section for further information.
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Azure Remote Rendering currently only supports **HoloLens 2** and Windows desktop as a target device. See the see [platform limits](../reference/limits.md#platform-limits) section for further information.
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It's important to use the latest HEVC codec, as newer versions have significant improvements in latency. To check which version is installed on your device:
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articles/remote-rendering/quickstarts/deploy-to-desktop.md

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1. Build the solution (F7).
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> [!WARNING]
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> Make sure to select **x86** as **x64** is currently not supported, see [platform limits](../reference/limits.md#platform_limits).
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> Make sure to select **x86** as **x64** is currently not supported, see [platform limits](../reference/limits.md#platform-limits).
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## Launch the sample project
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