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Michael Zappe
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Add period in alt text and shorten one alt text
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articles/remote-rendering/quickstarts/deploy-to-desktop.md

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@@ -76,7 +76,7 @@ Building in standalone mode does not produce a Visual Studio solution, but inste
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1. Open the generated **Quickstart.sln** with Visual Studio.
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1. Change the configuration to **Release** and **x86**.
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1. Switch the debugger mode to **Local Machine**.\
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![A screenshot showing the Visual Studio configuration and debugger mode](./media/unity-deploy-config-pc.png)
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![A screenshot showing the Visual Studio configuration and debugger mode.](./media/unity-deploy-config-pc.png)
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1. Build the solution.
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articles/remote-rendering/quickstarts/deploy-to-quest.md

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@@ -46,7 +46,7 @@ Make sure your Quest device is connected to the PC and side-loading APKs via `ad
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1. Change *Platform* to **Android**
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1. If you want to be able to debug the APK, enable *Development Build*.
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1. Select **Switch Platform**
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![A screenshot showing the Build Menu with the settings set for an Android build in Unity.](media/unity-deploy-config-android.png)
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![A screenshot showing the Build Menu with the settings set for an Android build.](media/unity-deploy-config-android.png)
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1. When pressing **Build** (or 'Build And Run'), you're asked to select a folder where the APK should be stored.
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1. Once the APK file is finished, it needs to be deployed to your device using `adb`.
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1. Open a command prompt, navigate to the APK file and run `adb install <YourFileName.apk>`

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