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Merge pull request #231686 from jloehr/TutorialFix
Tutorial Update
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articles/remote-rendering/tutorials/unity/view-remote-models/view-remote-models.md

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@@ -50,6 +50,9 @@ In this example, we'll assume the project is being created in a folder called **
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Follow the instructions on how to [add the Azure Remote Rendering and OpenXR packages](../../../how-tos/unity/install-remote-rendering-unity-package.md) to your Unity Project.
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> [!NOTE]
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> If Unity displays a warning dialog after importing the OpenXR package asking whether to enable the native platform backends for the new input system, click **No** for now. You will enable it in a later step.
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## Configure the camera
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1. Select the **Main Camera** node.
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}
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catch (ArgumentException argumentException)
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{
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NotificationBar.Message("InitializeSessionService failed: SessionConfiguration is invalid.");
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Debug.LogError(argumentException.Message);
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CurrentCoordinatorState = RemoteRenderingState.NotAuthorized;
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return;

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