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Copy file name to clipboardExpand all lines: articles/remote-rendering/tutorials/native-cpp/hololens/integrate-arr-into-holographic-app.md
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@@ -26,10 +26,10 @@ This tutorial focuses on adding the necessary bits to a native `Holographic App`
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For this tutorial you need:
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* Your account information (account ID, account key, subscription ID). If you don't have an account, [create an account](../../how-tos/create-an-account.md).
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* Your account information (account ID, account key, subscription ID). If you don't have an account, [create an account](../../../how-tos/create-an-account.md).
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* Windows SDK 10.0.18362.0 [(download)](https://developer.microsoft.com/windows/downloads/windows-10-sdk)
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* The latest version of Visual Studio 2019 [(download)](https://visualstudio.microsoft.com/vs/older-downloads/)
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* Windows Mixed Reality App Templates for Visual Studio -> download link (Visual Studio Marketplace)
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*The Windows Mixed Reality App Templates for Visual Studio [(download)](https://marketplace.visualstudio.com/items?itemName=WindowsMixedRealityteam.WindowsMixedRealityAppTemplatesVSIX)
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## Create a new Holographic App sample
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Type in a project name of your choice, choose the path and select the "Create" button.
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In the new project, switch the configuration to **"Release / ARM64"**. You should now be able to compile and deploy it to a connected HoloLens 2 device. If you run it on HoloLens, you should see a rotating cube in front of you.
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In the new project, switch the configuration to **"Debug / ARM64"**. You should now be able to compile and deploy it to a connected HoloLens 2 device. If you run it on HoloLens, you should see a rotating cube in front of you.
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## Add Remote Rendering dependencies through NuGet
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## Next steps
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In this tutorial, you learned all the steps necessary to add Remote Rendering to a stock **Holographic App** C++/DirectX11 sample.
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To convert your own model, refer to the following quickstart:
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> [!div class="nextstepaction"]
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> [Tutorial: Working with remote entities in Unity](working-with-remote-entities.md)
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> [Quickstart: Convert a model for rendering](../../../quickstarts/convert-model.md)
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