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docs/debugger/cpp-dynamic-debugging.md

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@@ -218,6 +218,7 @@ Unreal Engine 5.6 supports C++ Dynamic Debugging for both Unreal Build Tool and
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- Modify your project's `Target.cs` file to contain `WindowsPlatform.bDynamicDebugging = true`.
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- Use the **Development Editor** configuration, and modify `BuildConfiguration.xml` to include:
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```xml
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<WindowsPlatform>
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<bDynamicDebugging>true</bDynamicDebugging>
@@ -228,8 +229,8 @@ For Unreal Engine 5.5 or earlier, cherry-pick the Unreal Build Tool changes from
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```xml
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<BuildConfiguration>
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<bAllowUBAExecutor>false</bAllowUBAExecutor>
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<bAllowUBALocalExecutor>false</bAllowUBALocalExecutor>
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bAllowUBAExecutor>false</bAllowUBAExecutor>
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bAllowUBALocalExecutor>false</bAllowUBALocalExecutor>
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</BuildConfiguration>
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```
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