[Savestates] Fixed index being set to 0 when using fullplay #257
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This is a temporary fix until the indexing system is reworked...
My plan is to use the indexing system from LoTAS-Light at some point, where this issue is fixed...
Sets the index to the latest index instead of 0 when savestate 0 is loaded. Not ideal, but this minimizes the chance of accidentally overwriting something.