Unity 3D abyss game engine
Holds reference to other MonoBehaviors that are defined under GlobalDependency namespace. Modifies rendering hierarchy on unity thread.TODO: check if Executor is congested, and take action if required.
This namespace includes several globally referenced classes, for logging/default values for unity objects. They should be prepared during the initial OnEnable, and cleared on OnDisable.CommonShaderLoader.cs - Default shaders InteractionBase.cs - TODO, user interaction detection Logger.cs - (for critical debugging) File logging RendererBase.cs - Holds DOM elements and resources Statics.cs - Holds static variables {CommonShaderLoader, user hash} TemporalCameraMover.cs - user movement UIBase.cs - Holds everything about UI UnityThreadChecker.cs - global unity thread checker
This namespace defines the concurrent