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Update some learn.microsoft.com to point to this repo now
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README.md

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## Getting started
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[Follow the documentation for setting up MRTK3 packages as dependencies in your project here.](https://learn.microsoft.com/windows/mixed-reality/mrtk-unity/mrtk3-overview/getting-started/setting-up/setup-new-project) Alternatively, you can clone this repo directly to experiment with our template project. However, we *strongly* recommend adding MRTK3 packages as dependencies through the Feature Tool, as it makes updating, managing, and consuming MRTK3 packages far easier and less error-prone.
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[Follow the documentation for setting up MRTK3 packages as dependencies in your project here.](./docs/mrtk3-overview/getting-started/setup-new-project.md) Alternatively, you can clone this repo directly to experiment with our template project. However, we *strongly* recommend adding MRTK3 packages as dependencies through the Feature Tool, as it makes updating, managing, and consuming MRTK3 packages far easier and less error-prone.
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## Supported devices
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contributions/code-contributions.md

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This project is an open source project under the BSD 3-Clause license. Community contributions are welcome and appreciated, both for new features and bug fixes.
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Contributing to this project is easy. We recommend using the `MRTKDevTemplate` Unity project as a convenient development testbed, as it already includes all of the Project packages as local on-disk dependencies. See [Exploring MRTK3 sample scenes](https://learn.microsoft.com/windows/mixed-reality/mrtk-unity/mrtk3-overview/getting-started/exploring-features/mrtk3-sample-scenes) for more information on how to use this Unity project.
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Contributing to this project is easy. We recommend using the `MRTKDevTemplate` Unity project as a convenient development testbed, as it already includes all of the Project packages as local on-disk dependencies. See [Exploring MRTK3 sample scenes](../docs/mrtk3-overview/getting-started/mrtk3-sample-scenes.md) for more information on how to use this Unity project.
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## Contribution guide
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1. Fork the Project repository to your GitHub account.
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2. Clone your forked Project repository by following our guide on [starting from a template project](https://learn.microsoft.com/windows/mixed-reality/mrtk-unity/mrtk3-overview/getting-started/setting-up/setup-new-project) Ensure you have the required tooling, especially the correct Unity version. To ensure you are on the right branch, clone using the command:
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2. Clone your forked Project repository by following our guide on [starting from a template project](../docs/mrtk3-overview/getting-started/setup-new-project.md) Ensure you have the required tooling, especially the correct Unity version. To ensure you are on the right branch, clone using the command:
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``
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git clone --branch main YOUR_GIT_URL

org.mixedrealitytoolkit.core/Editor/MRTKProjectValidation.cs

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AssetDatabase.LoadAssetAtPath<MRTKProfile>(AssetDatabase.GUIDToAssetPath(DefaultMRTKProfileGuid))),
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FixItMessage = $"Assign the default MRTK3 profile for the {buildTargetGroup} build target",
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Error = false,
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HelpLink = "https://learn.microsoft.com/windows/mixed-reality/mrtk-unity/mrtk3-overview/getting-started/setting-up/setup-new-project#4-configure-mrtk-profile-after-import"
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HelpLink = "https://mixedrealitytoolkit.github.io/MixedRealityToolkit-Unity/mrtk3-overview/getting-started/setting-up/setup-new-project.html#4-configure-mrtk-profile-after-import"
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};
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}
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