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@daescha daescha commented Nov 22, 2025

  • fix plugin icons not showing when buiilding with mob
  • gate yaml import to only happen when the code using it is executed, to prevent users who check out this repo before a new release of mo happens from running into issues with that
  • bail out of mapping function early if no mods to prevent failures because of that
  • correct spacing in generated modsettings file (nodes not indented enough)
  • gate diffing of modsettings for only if files exist and debug is enabled
  • exec 2 of the dialog boxes created in lslib updated so they are actually shown
  • add conversion of yamls in bin folder to create a consistent experience with the other folders, even though this one doesnt get mapped to documents dir
  • mv files named 'log.txt' in Mods folders to logs dir when done
  • remove empty folders left behind by plugin in the documents dir
  • ensure all directories are created when needed
  • add a small sleep after generating modsettings to ensure it gets picked up by the executable
  • create dirs that should be sent to the overwrite folder from the docs folder if they dont exist in the overwrite folder when mapping starts

daescha and others added 16 commits November 21, 2025 17:22
… a function to share the creating of the xml strings for ModuleShortDesc
…ocuments folder if they dont exist in the mapping function, log all directories mapped if debug is enabled
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daescha commented Nov 22, 2025

@spectrbro @TheForgotten69 as the only users I know of of the bg3 plugin, id be interested in your thoughts on these changes, if you have some time. Thanks 🤝

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