Attempt to make human mob setup less wasteful/more optimised#4432
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noelle-lavenza wants to merge 3 commits intoMonkestation:mainfrom
Closed
Attempt to make human mob setup less wasteful/more optimised#4432noelle-lavenza wants to merge 3 commits intoMonkestation:mainfrom
noelle-lavenza wants to merge 3 commits intoMonkestation:mainfrom
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This was referenced Dec 30, 2025
This was referenced Jan 4, 2026
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untming this for a few rounds because I think its causing character sheet mobs to not properly render. |
This was referenced Jan 4, 2026
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Still has some rendering issues like missing legs even on downgraded byond versions |
This was referenced Feb 1, 2026
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This was referenced Feb 1, 2026
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this is not TM-ready at the moment |
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open if finish |
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todo description + attribution, i'm really tired, a bunch of this is taken from tg
tries to unfuck human init order and avoid repeatedly deleting and replacing organs, thanks mothblocks
fixes repeated set_species calls, now stuff should ideally only do it once
replaces mob_species on mob spawner effects with mob_type. this required doing some bad things to the trader mobs so idk, i havent tested that part yet
i also think stuff wasnt broken but frankly i'm not 100% sure, i changed it a bit after testing so who knows if it even still works. heavy wip