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Attempt to make human mob setup less wasteful/more optimised#4432

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noelle-lavenza wants to merge 3 commits intoMonkestation:mainfrom
noelle-lavenza:vander-opt/human-init
Closed

Attempt to make human mob setup less wasteful/more optimised#4432
noelle-lavenza wants to merge 3 commits intoMonkestation:mainfrom
noelle-lavenza:vander-opt/human-init

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@noelle-lavenza
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todo description + attribution, i'm really tired, a bunch of this is taken from tg
tries to unfuck human init order and avoid repeatedly deleting and replacing organs, thanks mothblocks
fixes repeated set_species calls, now stuff should ideally only do it once
replaces mob_species on mob spawner effects with mob_type. this required doing some bad things to the trader mobs so idk, i havent tested that part yet
i also think stuff wasnt broken but frankly i'm not 100% sure, i changed it a bit after testing so who knows if it even still works. heavy wip

@noelle-lavenza noelle-lavenza marked this pull request as ready for review December 4, 2025 02:20
@noelle-lavenza
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Worked in local testing, custom hollowkin worked great. So did NPCs.
image

@dwasint
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dwasint commented Jan 4, 2026

untming this for a few rounds because I think its causing character sheet mobs to not properly render.

@PotatoTomahto
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Still has some rendering issues like missing legs even on downgraded byond versions

@noelle-lavenza
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this is not TM-ready at the moment

@noelle-lavenza noelle-lavenza marked this pull request as draft February 22, 2026 08:01
@CheffieGithub
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open if finish

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5 participants