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Original file line number Diff line number Diff line change
Expand Up @@ -96,7 +96,7 @@
"Great axe" = /obj/item/weapon/polearm/halberd/bardiche/woodcutter,
)

var/weaponchoice = spawned.select_equippable(spawned, selectableweapon, message = "Choose Your Specialisation", title = "Warrior of the ten!")
var/weaponchoice = spawned.select_equippable(player_client, selectableweapon, message = "Choose Your Specialisation", title = "Warrior of the ten!")
if(!weaponchoice)
return

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Original file line number Diff line number Diff line change
Expand Up @@ -49,7 +49,7 @@
"Rapier" = /obj/item/weapon/sword/rapier/dec, \
"Cane Blade" = /obj/item/weapon/sword/rapier/caneblade, \
)
var/choice = spawned.select_equippable(spawned, selectable, time_limit = 1 MINUTES, message = "Choose your weapon", title = "NOBLE")
var/choice = spawned.select_equippable(player_client, selectable, time_limit = 1 MINUTES, message = "Choose your weapon", title = "NOBLE")
if(!choice)
return
switch(choice)
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Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@
"Sword" = /obj/item/weapon/sword/arming
)

var/choice = spawned.select_equippable(spawned, selectableweapon, message = "Choose Your Specialisation", title = "BERSERKER")
var/choice = spawned.select_equippable(player_client, selectableweapon, message = "Choose Your Specialisation", title = "BERSERKER")
if(!choice)
return

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Original file line number Diff line number Diff line change
Expand Up @@ -70,7 +70,7 @@
"Mace" = /obj/item/weapon/mace/goden/steel,
)

var/weaponchoice = spawned.select_equippable(spawned, selectableweapon, message = "Choose Your Specialisation", title = "DISGRACED KNIGHT")
var/weaponchoice = spawned.select_equippable(player_client, selectableweapon, message = "Choose Your Specialisation", title = "DISGRACED KNIGHT")
if(!weaponchoice)
return

Expand Down Expand Up @@ -113,7 +113,7 @@
"None" = /obj/item/clothing/head/roguehood/colored/uncolored,
)

var/helmetchoice = spawned.select_equippable(spawned, selectablehelmets, message = "Choose Your Helmet", title = "DISGRACED KNIGHT")
var/helmetchoice = spawned.select_equippable(player_client, selectablehelmets, message = "Choose Your Helmet", title = "DISGRACED KNIGHT")
if(!helmetchoice)
return

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Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@
"Bow" = /obj/item/gun/ballistic/revolver/grenadelauncher/bow/short,
"Crossbow" = /obj/item/gun/ballistic/revolver/grenadelauncher/crossbow,
)
var/weaponschoice = spawned.select_equippable(spawned, selectableweapon, message = "Choose Your Weapon of choice", title = "PYROMANIAC")
var/weaponschoice = spawned.select_equippable(player_client, selectableweapon, message = "Choose Your Weapon of choice", title = "PYROMANIAC")
if(!weaponschoice)
return

Expand Down Expand Up @@ -79,4 +79,4 @@
/obj/item/rope/chain = 1,
/obj/item/flint = 1,
/obj/item/reagent_containers/glass/bottle/stronghealthpot = 1,
)
)
4 changes: 2 additions & 2 deletions code/modules/jobs/job_types/church/templar.dm
Original file line number Diff line number Diff line change
Expand Up @@ -84,7 +84,7 @@
"Heartstring (Rapier)" = /obj/item/weapon/sword/rapier/eora,
"Close Caress (Knuckles)" = /obj/item/weapon/knuckles/eora,
)
var/choice = spawned.select_equippable(spawned, selectable, message = "Choose Your Specialisation", title = "TEMPLAR")
var/choice = spawned.select_equippable(player_client, selectable, message = "Choose Your Specialisation", title = "TEMPLAR")
if(!choice)
return
switch(choice)
Expand All @@ -105,7 +105,7 @@
"DepthSeeker (Spear)" = /obj/item/weapon/polearm/spear/abyssor,
"Barotrauma (Katars)" = /obj/item/weapon/katar/abyssor,
)
var/choice = spawned.select_equippable(spawned, selectable, message = "Choose Your Specialisation", title = "TEMPLAR")
var/choice = spawned.select_equippable(player_client, selectable, message = "Choose Your Specialisation", title = "TEMPLAR")
if(!choice)
return
switch(choice)
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4 changes: 2 additions & 2 deletions code/modules/jobs/job_types/garrison/veteran.dm
Original file line number Diff line number Diff line change
Expand Up @@ -324,7 +324,7 @@
"Zweihander" = /obj/item/weapon/sword/long/greatsword/zwei, \
"Halberd" = /obj/item/weapon/polearm/halberd \
)
var/weapon_choice = spawned.select_equippable(spawned, weapons, message = "CHOOSE YOUR WEAPON.", title = "TAKE UP ARMS")
var/weapon_choice = spawned.select_equippable(player_client, weapons, message = "CHOOSE YOUR WEAPON.", title = "TAKE UP ARMS")
switch(weapon_choice)
if("Zweihander")
spawned.adjust_skillrank(/datum/skill/combat/swords, 1, TRUE)
Expand Down Expand Up @@ -404,7 +404,7 @@
spawned.adjust_skillrank(/datum/skill/combat/wrestling, 1, TRUE)
spawned.adjust_skillrank(/datum/skill/combat/unarmed, 1, TRUE)

spawned.select_equippable(spawned, list( \
spawned.select_equippable(player_client, list( \
"Knuckles" = /obj/item/weapon/knuckles, \
"Katar" = /obj/item/weapon/katar, \
),
Expand Down
2 changes: 1 addition & 1 deletion code/modules/jobs/job_types/garrison/watchlieutenant.dm
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@
"Spear" = /obj/item/weapon/polearm/spear, \
"Sword" = /obj/item/weapon/sword/iron, \
)
var/choice = spawned.select_equippable(spawned, selectable, message = "CHOOSE YOUR SECONDARY WEAPON", title = "LIEUTENANT")
var/choice = spawned.select_equippable(player_client, selectable, message = "CHOOSE YOUR SECONDARY WEAPON", title = "LIEUTENANT")
if(!choice)
return
switch(choice)
Expand Down
2 changes: 1 addition & 1 deletion code/modules/jobs/job_types/nobility/minor_noble.dm
Original file line number Diff line number Diff line change
Expand Up @@ -62,7 +62,7 @@
"Rapier" = /obj/item/weapon/sword/rapier/dec, \
"Cane Blade" = /obj/item/weapon/sword/rapier/caneblade, \
)
var/choice = spawned.select_equippable(spawned, selectable, time_limit = 1 MINUTES, message = "Choose your weapon", title = "NOBLE")
var/choice = spawned.select_equippable(player_client, selectable, time_limit = 1 MINUTES, message = "Choose your weapon", title = "NOBLE")
if(!choice)
return
switch(choice)
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Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@
"Silver Rungu" = /obj/item/weapon/mace/silver/rungu, \
"Silver Sengese" = /obj/item/weapon/sword/scimitar/sengese/silver \
)
var/choice = spawned.select_equippable(spawned, selectable, message = "What is your weapon of choice?")
var/choice = spawned.select_equippable(player_client, selectable, message = "What is your weapon of choice?")
if(!choice)
return

Expand Down
2 changes: 1 addition & 1 deletion code/modules/jobs/job_types/other/merc_classes/blackoak.dm
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@
"Spear" = /obj/item/weapon/polearm/spear, \
"Regal Elven Club" = /obj/item/weapon/mace/elvenclub/steel \
)
var/choice = spawned.select_equippable(spawned, selectableweapon, message = "Choose Your Weapon", title = "Black Oak's Guardian")
var/choice = spawned.select_equippable(player_client, selectableweapon, message = "Choose Your Weapon", title = "Black Oak's Guardian")
if(!choice)
return
switch(choice)
Expand Down
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