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Graggar miracles fixes and changes (New spell!!)!!!)#5691

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ta3754859-max wants to merge 13 commits intoMonkestation:mainfrom
ta3754859-max:Graggar_spell_rework
Open

Graggar miracles fixes and changes (New spell!!)!!!)#5691
ta3754859-max wants to merge 13 commits intoMonkestation:mainfrom
ta3754859-max:Graggar_spell_rework

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@ta3754859-max
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@ta3754859-max ta3754859-max commented Mar 18, 2026

About The Pull Request

Most of the abilities were either broken (revel in slaughter), bugged & unviable (unholy_grasp) or just lacked potential (bloodrage). It changes most abilities and remakes revel in slaughter

Why It's Good For The Game

Graggar miracles now focus on boosting raw fighting power and giving openings for them. Also bug-fixing good.

Changelog

🆑
add: Unholy grasp has an alternative silencing mode when used with tongue in hand
add: Unholy grasp has an alternative mode when used with stomach, hitting your opponent with 2 units of organ poison
add: Changes Revel in Slaughter to be used as an projectile in close combat, that gives your enemy exposed status and blurs his vision
del: Removed code for old Revel in Slaughter
balance: Changes the Graggar spell tree, T0 is now Call to slaughter, T1 Unholy grasp, T2 is Revel in slaughter and T3 bloodrage
balance: Call to slaughter has it's range upped by one tile (to 4)
balance: Unholy grasp now uses guts instead of viscera
balance: Bloodrage now gives full stun immunity
balance: Using bloodrage while cuffed removes them
fix: Removed Unholy Grasps' bloodnet giving unremovable leg cuffs, it now purely works on debuffs
/:cl:

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

@github-actions github-actions bot added Feature adds a new thing Fix This PR is for fixing bugs Balance Surely this is good for the game Removal What used to be there is no longer there. How sad. labels Mar 18, 2026
@ta3754859-max ta3754859-max marked this pull request as draft March 18, 2026 13:58
@ta3754859-max ta3754859-max marked this pull request as ready for review March 18, 2026 13:59
@mumblemancer
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hey there! i'm not sure how broken unholy grasp is on vanderlin, but i fixed it up over on ap. just saw this and wanted to let you know your unholy_grasp/on_hit (might) not work(?), not sure how much you tested it. its using the datum/thrownthing like it's a thrown item (because unholy grasp was originally copied from nets), but at least over on my homefront, that didn't work.

if it works for you guys- dont worry about it. if it doesnt, that's (probably) why.

@ta3754859-max
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It works normally over at us, but I'll try to change it up either way, thanks for letting me know. The issue was that unholy grasp used itself as the leg chain, but it never had any properties defined as a rope, resulting in runtime errors when trying to take it off

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@KevinfromHP KevinfromHP left a comment

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I'm not 100% please with the full removal of cannibalistic vomit, here's what I have for now. If you could try and fix it I'd give you bonus points

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Balance Surely this is good for the game Feature adds a new thing Fix This PR is for fixing bugs Removal What used to be there is no longer there. How sad.

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