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support for ws2814 led strips, white channel first #88
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
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@@ -98,7 +98,7 @@ class VirtualLayer { | |
| uint16_t XYZUnModified(const Coord3D& position) const { return position.x + position.y * size.x + position.z * size.x * size.y; } | ||
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| void setRGB(const uint16_t indexV, CRGB color) { | ||
| if (layerP->lights.header.offsetWhite != UINT8_MAX && layerP->lights.header.offsetWhite == layerP->lights.header.offsetRGB + 3) { // W set and after RGB | ||
| if (layerP->lights.header.offsetWhite != UINT8_MAX) { // W set | ||
| // using the simple algorithm of taking the minimum of RGB as white channel, this is good enough and fastest algorithm - we need speed 🔥 | ||
| uint8_t rgbw[4]; | ||
| rgbw[3] = MIN(MIN(color.r, color.g), color.b); | ||
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@@ -112,7 +112,8 @@ class VirtualLayer { | |
| void setRGB(Coord3D pos, CRGB color) { setRGB(XYZ(pos), color); } | ||
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| void setWhite(const uint16_t indexV, const uint8_t value) { | ||
| if (layerP->lights.header.offsetWhite != UINT8_MAX) setLight(indexV, &value, layerP->lights.header.offsetWhite, sizeof(value)); | ||
| if (layerP->lights.header.offsetWhite == 0 && layerP->lights.header.channelsPerLight == 4) setLight(indexV, &value, 3, sizeof(value)); | ||
| else if (layerP->lights.header.offsetWhite != UINT8_MAX) setLight(indexV, &value, layerP->lights.header.offsetWhite, sizeof(value)); | ||
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| } | ||
| void setWhite(Coord3D pos, const uint8_t value) { setWhite(XYZ(pos), value); } | ||
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I think we should add && channelsPerLight == 4 here to avoid problems with moving heads