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GoL - Change default values.
General cleanup.
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+14
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wled00/FX.cpp

Lines changed: 14 additions & 15 deletions
Original file line numberDiff line numberDiff line change
@@ -5188,24 +5188,23 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https:
51885188
}
51895189
//start new game of life
51905190
if ((SEGENV.call == 0 || generation == 0) && SEGENV.step < strip.now) {
5191-
SEGENV.step = strip.now + 1500; // show initial state for 1.5 seconds
5191+
SEGENV.step = strip.now + 1250; // show initial state for 1.25 seconds
51925192
generation = 1;
51935193
random16_set_seed(strip.now>>2); //seed the random generator
51945194
//Setup Grid
51955195
for (int x = 0; x < cols; x++) for (int y = 0; y < rows; y++) {
5196-
uint8_t state = (random8() < 82) ? 1 : 0; // ~32% chance of being alive
5197-
if (state == 0) {
5198-
setBitValue(cells, y * cols + x, false);
5199-
setBitValue(futureCells, y * cols + x, false);
5200-
if (SEGMENT.check2) continue;
5201-
SEGMENT.setPixelColorXY(x,y, !SEGMENT.check1?bgColor : RGBW32(bgColor.r, bgColor.g, bgColor.b, 0));
5202-
}
5203-
else {
5196+
if (random8() < 82) { // ~32% chance of being alive
52045197
setBitValue(cells, y * cols + x, true);
52055198
setBitValue(futureCells, y * cols + x, true);
52065199
color = SEGMENT.color_from_palette(random8(), false, PALETTE_SOLID_WRAP, 0);
52075200
SEGMENT.setPixelColorXY(x,y,!SEGMENT.check1?color : RGBW32(color.r, color.g, color.b, 0));
52085201
}
5202+
else {
5203+
setBitValue(cells, y * cols + x, false);
5204+
setBitValue(futureCells, y * cols + x, false);
5205+
if (SEGMENT.check2) continue; //overlay
5206+
SEGMENT.setPixelColorXY(x,y, !SEGMENT.check1?bgColor : RGBW32(bgColor.r, bgColor.g, bgColor.b, 0));
5207+
}
52095208
}
52105209

52115210
//Clear CRCs
@@ -5250,7 +5249,7 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https:
52505249

52515250
for (int i = -1; i <= 1; i++) for (int j = -1; j <= 1; j++) { // iterate through 3*3 matrix
52525251
if (i==0 && j==0) continue; // ignore itself
5253-
if (!SEGMENT.check3 || generation % 1500 == 0) { //no wrap disable wrap every 1500 generations to prevent undetected repeats
5252+
if (!SEGMENT.check3 || generation % 1500 == 0) { //no wrap, disable wrap every 1500 generations to prevent undetected repeats
52545253
cX = x+i;
52555254
cY = y+j;
52565255
if (cX < 0 || cY < 0 || cX >= cols || cY >= rows) continue; //skip if out of bounds
@@ -5265,7 +5264,7 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https:
52655264
if (!getBitValue(futureCells, cIndex)) continue; //parent just died, color lost
52665265
color = SEGMENT.getPixelColorXY(cX, cY);
52675266
if (color == bgColor) continue;
5268-
nColors[colorCount%3] = color;
5267+
nColors[colorCount % 3] = color;
52695268
colorCount++;
52705269
}
52715270
}
@@ -5292,8 +5291,8 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https:
52925291
else dominantColor = nColors[random8()%3];
52935292
}
52945293
else if (colorCount == 2) dominantColor = nColors[random8()%2]; // 1 leading parent died
5295-
else if (colorCount == 1) dominantColor = nColors[0]; // 2 leading parents died
5296-
else dominantColor = color; // all parents died last used color
5294+
else if (colorCount == 1) dominantColor = nColors[0]; // 2 leading parents died
5295+
else dominantColor = color; // all parents died last used color
52975296
// mutate color chance
52985297
if (random8() < SEGMENT.intensity || dominantColor == bgColor) dominantColor = !SEGMENT.check1?SEGMENT.color_from_palette(random8(), false, PALETTE_SOLID_WRAP, 0): random16()*random16();
52995298
if (SEGMENT.check1) dominantColor = RGBW32(dominantColor.r, dominantColor.g, dominantColor.b, 0); //WLEDMM support all colors
@@ -5312,7 +5311,7 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https:
53125311
bool repetition = false;
53135312
if (!cellChanged || crc == *oscillatorCRC || crc == *spaceshipCRC) repetition = true; //check if cell changed this gen and compare previous stored crc values
53145313
if (repetition) {
5315-
generation = 0; // reset on next call
5314+
generation = 0; // reset on next call
53165315
SEGENV.step += 1000; // pause final generation for 1 second
53175316
return FRAMETIME;
53185317
}
@@ -5324,7 +5323,7 @@ uint16_t mode_2Dgameoflife(void) { // Written by Ewoud Wijma, inspired by https:
53245323
SEGENV.step = strip.now;
53255324
return FRAMETIME;
53265325
} // mode_2Dgameoflife()
5327-
static const char _data_FX_MODE_2DGAMEOFLIFE[] PROGMEM = "Game Of Life@!,Color Mutation ☾,Blur ☾,,,All Colors ☾,Overlay ☾,Wrap ☾,;!,!;!;2;sx=200,ix=12,c1=0,o3=1";
5326+
static const char _data_FX_MODE_2DGAMEOFLIFE[] PROGMEM = "Game Of Life@!,Color Mutation ☾,Blur ☾,,,All Colors ☾,Overlay ☾,Wrap ☾,;!,!;!;2;sx=200,ix=12,c1=8,o3=1";
53285327

53295328
/////////////////////////
53305329
// 2D Hiphotic //

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