Mountea Inventory & Equipment is an Open-source Mountea Framework Unreal Engine tool for easy inventory management with flexible interactions.
Tip
Join the Discord Server where you can raise tickets, ask questions, get help or just share your progress.
Important
We have a brand new documentation page! Feel free to take a look and learn how to install, setup, customize and use the system in your own projects.
Caution
Legend
| Colour | Explanation |
|---|---|
| π© | Supported |
| π¨ | WIP |
| πͺ | Deprecated (abandoned) |
| π₯ | Partially supported (Epic Games Policies) |
Support Table
| Engine Version | Plugin Version | Support |
|---|---|---|
| UE 5.6 | - | π¨ |
Allows in-editor bulk changes with options to export to
mnteaitemormnteaitemsfiles for edits outside of Unreal Engine.
The whole system is driven by configuration, which is designed to natually follow order of things:
- Project Settings to define global configuration files
- Inventory Configuration to define gameplay variables
- Inventory UI Configuration to define User Interface settings
- Etc.
Custom K2Nodes are designed to provide maximum efficiency for your development speed.
Using GameplayTags for Input for UI mapping is one example of how the development can be simplified. Rather than searching all tags in the system, only the
Inputones are allowed.For processing UI Command we also have a custom Node, which allows custom inputs, as well as selection from pre-defined commands!
The Inventory & Equipment come with a custom UI driven Input System based on a custom mapping sheet, which supports dynamic runtime remapping and lazy icon loading.
The system is built atop Enhanced Input; however, it is mainly focused on UI, with custom states filtering, priorities and hardware mapping.
UI Actions are a custom solution built to provide as approachable as possible toolset to create Item-based actions, such as, yet not limited to, Consume, Drop, Favourite, Equip and more.











