Skip to content

Mountea Inventory & Equipment is an Open-source Mountea Framework components based simple framework allowing you to construct Inventory systems fast, easily and with advanced options.

License

Notifications You must be signed in to change notification settings

Mountea-Framework/MounteaInventoryEquipment

Mountea Inventory & Equipment

Mountea Inventory & Equipment is an Open-source Mountea Framework Unreal Engine tool for easy inventory management with flexible interactions.

UE License YouTube Discord Discord

Discord Channel

Tip

Join the Discord Server where you can raise tickets, ask questions, get help or just share your progress.

Discord LINK

Documentation

Important

We have a brand new documentation page! Feel free to take a look and learn how to install, setup, customize and use the system in your own projects.

Tutorial videos

Important

Visit our YouTube Channel where we post educational videos.

TUTORIAL playlist

Compatible Engine Version

Caution

Legend

Colour Explanation
🟩 Supported
🟨 WIP
πŸŸͺ Deprecated (abandoned)
πŸŸ₯ Partially supported (Epic Games Policies)

Support Table

Engine Version Plugin Version Support
UE 5.6 - 🟨

Features

Item Templates Editor

Allows in-editor bulk changes with options to export to mnteaitem or mnteaitems files for edits outside of Unreal Engine.

Data-Driven Approach

The whole system is driven by configuration, which is designed to natually follow order of things:

  • Project Settings to define global configuration files
    • Inventory Configuration to define gameplay variables
    • Inventory UI Configuration to define User Interface settings
  • Etc.

Custom K2Nodes

Custom K2Nodes are designed to provide maximum efficiency for your development speed.

Using GameplayTags for Input for UI mapping is one example of how the development can be simplified. Rather than searching all tags in the system, only the Input ones are allowed.

For processing UI Command we also have a custom Node, which allows custom inputs, as well as selection from pre-defined commands!

Custom UI Driven Input

The Inventory & Equipment come with a custom UI driven Input System based on a custom mapping sheet, which supports dynamic runtime remapping and lazy icon loading.

The system is built atop Enhanced Input; however, it is mainly focused on UI, with custom states filtering, priorities and hardware mapping.

UI Actions

UI Actions are a custom solution built to provide as approachable as possible toolset to create Item-based actions, such as, yet not limited to, Consume, Drop, Favourite, Equip and more.


Star History

Star History Chart

About

Mountea Inventory & Equipment is an Open-source Mountea Framework components based simple framework allowing you to construct Inventory systems fast, easily and with advanced options.

Topics

Resources

License

Code of conduct

Contributing

Stars

Watchers

Forks

Sponsor this project

  •  

Packages

No packages published

Contributors 4

  •  
  •  
  •  
  •