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add support for anisotropic values of the flow3D_smooth #1408
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add support for anisotropic values of the flow3D_smooth
yuriyzubov 84f8a36
Merge branch 'main' into ring_artifacts
mrariden afdcc88
move flow smoothing to before computing masks
mrariden 78e1a7a
more explicit doc strings
mrariden de9e5ba
add tests for int and list flow3d_smooth
mrariden 791f821
update 3d docs
mrariden ca5e719
remove comments
mrariden e4cf3f8
allow float or int
mrariden 93d024e
Merge pull request #1 from MouseLand/ring_artifacts-refactor
yuriyzubov ee58d70
simplify type cheking
mrariden e3d6c80
fix: do flow3D smoothing tests on 3d data, not 2d
mrariden cb8aeee
adjust argparse to allow list/number input to flow3D_smooth
mrariden ef481bf
Merge pull request #2 from MouseLand/ring_artifacts-refactor
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@yuriyzubov @mrariden the main reason to use flow3D_smooth is for the more cross-hatch like artifacts, I think those ring artifacts are rare - did you see them @yuriyzubov ?
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(this could go after the first sentence on
flow3D_smooth)"If you are seeing increased fragmentation along the Z axis, or ring-artifacts, you can specify increased smoothing in the z-axis by providing a list, e.g.
flow3D_smooth = [2, 1, 1]."