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Game Data: Levels
Levels are defined differently than your typical game. There are no fixed levels or direct character benefits from "leveling up", at time of writing.
Based on the amount of EXP (reputation) the more items you can purchase from certain shops, and the more information you can get from certain actions.
Skill level is entirely seperate from character EXP. The more you use skills, the better they become, whether your reputation is 0 or 100000. EXP does not define the ability of the character.
Ranks are given based on the amount of exp the player has. These ranks can be lost if a player goes below the rank required EXP threshold.
Levels are defined in the ./game/data(.new)/levels.json file, and has the following structure:
{
"exp": 0,
"name": "Nobody"
}-
exp: the amount of exp the player needs to gain the rank. -
name: the name of the rank which is shown to players.
The order of the array is important, and needs to be low to high.
Important note: the ranks/level system is set to be rewritten to allow much more control.