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This will help when handling gestures with conflicting areas
This is preparation for the Gesture debugger in the UX
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TODO : Figure out what's broken with inheriting from GesturesHandler |
… with broken .NET behaviors.
Add some checks to the installer to make sure we don't throw on setup with broken .NET behaviors
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It's time to rework or rewrite some of the gestures to make them not only easier to test & debug, but to also properly work when multiple gestures's ares conflict with each others.
It's also time to write some form of documentation, outside of the code itself, on how each of these gestures work in my lib.
I am fully aware that they still won't be properly implemented, but they seem to match all the behaviors i've tested on touchpads, mobile devices.
The property serialization rewrite will then soon follow, allowing users to use Bindings with multiple properties associated.
Closes #8