1- [gd_scene load_steps =10 format =3 uid ="uid://gikh84r7bxud" ]
1+ [gd_scene load_steps =17 format =3 uid ="uid://gikh84r7bxud" ]
22
33[ext_resource type ="PackedScene" uid ="uid://bdfobcupaogw" path ="res://assets/water/water.tscn" id ="1_udmok" ]
44[ext_resource type ="PackedScene" uid ="uid://c6j0apdpcaxsy" path ="res://assets/terrain/terrain.tscn" id ="2_a0one" ]
55[ext_resource type ="PackedScene" uid ="uid://bvpvtmnku47ur" path ="res://assets/moving_cube/moving_cube.tscn" id ="3_ljq1y" ]
66[ext_resource type ="PackedScene" uid ="uid://bd7uifbiu5ykr" path ="res://assets/rigid_cube/rigid_cube.tscn" id ="4_df8jg" ]
77[ext_resource type ="PackedScene" uid ="uid://bul1nbhutnctq" path ="res://assets/tree_1/tree_1.tscn" id ="6_l33sk" ]
88[ext_resource type ="PackedScene" uid ="uid://mn2pbnsnbb3y" path ="res://assets/grass_1/grass_1.tscn" id ="7_5ipbm" ]
9+ [ext_resource type ="Shader" path ="res://assets/bullet/bullet.gdshader" id ="7_5uy65" ]
910
1011[sub_resource type ="ProceduralSkyMaterial" id ="ProceduralSkyMaterial_w2r3g" ]
1112sky_top_color = Color (0.211765 , 0.313726 , 0.552941 , 1 )
@@ -29,6 +30,38 @@ ambient_light_energy = 3.0
2930tonemap_mode = 3
3031tonemap_white = 6.0
3132
33+ [sub_resource type ="SphereMesh" id ="SphereMesh_avsux" ]
34+ radius = 2.0
35+ height = 4.0
36+
37+ [sub_resource type ="FastNoiseLite" id ="FastNoiseLite_ekwrd" ]
38+
39+ [sub_resource type ="NoiseTexture2D" id ="NoiseTexture2D_7g5vw" ]
40+ generate_mipmaps = false
41+ seamless = true
42+ noise = SubResource ("FastNoiseLite_ekwrd" )
43+
44+ [sub_resource type ="FastNoiseLite" id ="FastNoiseLite_c8uim" ]
45+
46+ [sub_resource type ="NoiseTexture2D" id ="NoiseTexture2D_7o3lw" ]
47+ generate_mipmaps = false
48+ seamless = true
49+ noise = SubResource ("FastNoiseLite_c8uim" )
50+
51+ [sub_resource type ="ShaderMaterial" id ="ShaderMaterial_6tyty" ]
52+ render_priority = 0
53+ shader = ExtResource ("7_5uy65" )
54+ shader_parameter/Glow_Power = 3.0
55+ shader_parameter/Lightness_Difference = 3.0
56+ shader_parameter/Sun_Color = Color (0.780392 , 0 , 0.788235 , 1 )
57+ shader_parameter/Base_Color = Color (0.368627 , 0 , 0.419608 , 1 )
58+ shader_parameter/waveSpeed = 0.1
59+ shader_parameter/fresnel = 1.0
60+ shader_parameter/scale = 0.236
61+ shader_parameter/blendSharpness = 0.0
62+ shader_parameter/voronoi_noise = SubResource ("NoiseTexture2D_7o3lw" )
63+ shader_parameter/emission_noise = SubResource ("NoiseTexture2D_7g5vw" )
64+
3265[node name ="curiosity_islands" type ="Node3D" ]
3366
3467[node name ="WorldEnvironment" type ="WorldEnvironment" parent ="." ]
@@ -55,3 +88,8 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 709.746, 163.147, 0)
5588
5689[node name ="grass_1" parent ="." instance =ExtResource ("7_5ipbm" )]
5790transform = Transform3D (1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 1 , 698.398 , 163.848 , -11.1547 )
91+
92+ [node name ="ball" type ="MeshInstance3D" parent ="." ]
93+ transform = Transform3D (1 , 0 , 0 , 0 , 1 , 0 , 0 , 0 , 1 , 692.518 , 166.388 , 52.4874 )
94+ mesh = SubResource ("SphereMesh_avsux" )
95+ surface_material_override/0 = SubResource ("ShaderMaterial_6tyty" )
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