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Dead Cells Decompilation Project

This project is a work in progress (WIP) that aims to decompile v35 (50edff4) of the PC version of Dead Cells back to its original Haxe sources.

Status

The project is currently in the early stages of development. If you are interested in contributing, please see the Contributing section below.

What this project is (and isn't)

This project is:

  • An attempt to decompile Dead Cells and its related libraries and modules.
  • A resource for modders and speedrunners who want to extend the game's functionality or gain insights into how it works.
  • (Eventually) a fully matching decompilation that can be used to build a working version of the game.

This project is not:

  • A platform for illegal activities. Decompiling is done for educational purposes and we do not endorse or support any form of illegal activities related to game hacking or piracy.
  • A finished product. This is a work in progress and there may be incomplete or inaccurate information.
  • A modding platform or modloader. This project is focused on decompiling the game, not on creating mods or modding tools. However, we hope that this project will enable modders to create new and exciting mods for the game.

Structure

The project is divided into several main components:

  • deadcells - Main source tree
  • utils - Utility scripts and tools for decompilation and analysis.
  • docs - Documentation and guides for contributors and users.

Future Plans

  • Examine mobile and console versions of the game to see if they can be decompiled.

Contributing

In order to get started decompiling the game, see the Getting Started guide. Or, if you think you know what you're doing, feel free to jump right in! We welcome contributions from anyone interested in game development or reverse engineering. If you have any information or findings that you think could benefit this project, please feel free to share them with us. You can contribute by submitting pull requests or by opening issues on our GitHub page.

Legal and Licensing

This project is not licensed under any open-source license, as it is a decompilation of copyrighted software. However, we aim to respect the rights of the original developers at Motion Twin and Evil Empire, and we do not intend to distribute any copyrighted material. We encourage contributors to respect the rights of the original developers and to avoid sharing any copyrighted material. If you have any concerns about the legality of this project, please contact us in the modding channel of the Dead Cells Discord server.

Credits

  • Sébastien Bénard's GameBase, which is used as a starting point for the layout of the decompilation.
  • Guillaume Anthouard (Gui-Yom)'s hlbc, which is used to decompile and stub the game.

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A WIP decompilation of Dead Cells v35

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