Releases: NOTIF-API/scp-600v
Releases · NOTIF-API/scp-600v
A :)
Event's
- Haved only two event
OnDiedandOnSpawning
Scp600
- the class has been redesigned and implemented differently
API
- remove large function's
Extension
- have other metrhod extension for easely get other info about player and more
halloween update
API
- unnecessary methods that were pointless to use were removed
Event
- for some reason, an event call was not made to ensure that scp could not kill scp600
Comments
- each class and method received a comment for those who want to know how the plugin works
Code Effective
- The recently added events had a null check that could have been avoided, which is what we did
2.3.3
Event
- added an event that is triggered before SCP-600 is spawned
- added an event that develops after the appearance of SCP-600
more better
Event Handler's
- remove the
OnEscapeevent handler - remove the
OnRoundEndingevent handler, an unnecessary event that only wasted resources
Exiled-8
version-2.3.0 ..
Bug fixing
Scp600
- fixed when a player got a role on his nickname, the name of the role and the nickname were written 2 times, the reason for which was
base.RoleAdded
API
- extra classes were removed and were updated into 1 single class
Rolenow you need to register to connect to the API
using SCP_600V.API.Role;Command system
Commands
- a strange bug was fixed when i was writing instances of a class i created 1 class inside another one and named it the same as another class from another command
- now the commands work in sub command modes and you don't need to write other commands each time now if you write the s6 command it will display the following
s6 spawn | list | vars | mhp | perms
2.1.1
Event Handler's
- a grammatical error in the name of the event handler has been corrected
API
- improved code efficiency and minor bug fixes
Commands
- the
Spawncommand will process the id argument, which allows you to spawn other players for scp-600
Permissions
- replacing the right name
s6.SelfSpawnwiths6.Spawn
SCP-600V
- fixed a bug if the player specifies in the configuration
visible_scp_name: falsethen his Badge will not be hidden in the list of players
2.1.0
Configs
- unneeded configurations have been removed
- when the player indicated Scale there was a chance that nothing would happen