Releases: NOTIF-API/scp-600v
Releases · NOTIF-API/scp-600v
Rework and update
Reworked
- The ability system has been reworked, and the SSS is no longer used. Instead, we've got a custom ability from the Exilid.
- The main commands have been reworked, the output has been changed, and they will no longer be displayed in the list; they can now only be called through the parent command.
Configs
- Some configurations have been expanded and reworked for more flexible customization. Unneeded configuration types have also been removed.
Fixed
- Fixed a bug where if a player died, he could continue to be considered part of the SCP-600 team, which could cause some issues with requests through commands
Plans to add
At the moment, I plan to add a special configuration such as can_spectable: false so that the player is not displayed in the list of observers, but since this function is implemented only from version 9.9.1, this implementation may make the plugin unavailable for many servers that do not prefer to update to the latest versions of Exiled
Update to latest exiled version and futures updates.
The update is designed for the new version of EXILED (9.7.2) and also in the SSS component in Exiled 10 a fix has been prepared for the deprecation of initializers, it is made so that the program immediately works on new versions without unnecessary problems
SSS as ability!
Fixed
- Fixed a bug where when selecting a player for spawn from the list, only the very first one was taken, which could lead to the fact that the player with the best parameters for loading onto the server or with the worst ones could be more often than others for a given object.
- Fixed in events that some ignored the value where Scp could or could not interact with Scp600
Added
- Settings with SSS system in configurations have been added
- Header setting for SSS has been added to the player menu
- KeyBind setting for SSS has been added to the player menu
- A system for using abilities over time has been added.
Improved/Expanded
- Now you can choose which roles will be replaced for the appearance of Scp600, according to the standard, everything is still only Class D
- Key constants have been added to improve easy interaction with session variables.
Fixed bugs
- fixed CustomInfo: '' ignored
- when player spawn as scp600 first 15 seconds he apperanced as Tutorial
Fix commands and more
Commands
- Previously, some commands checked if you had the right to use the command, but if you had rights, it said that you didn’t have rights, and if, on the contrary, you didn’t have permission, it allowed you to use the command
Spawn System
- Fixed automatic conversion to Scp 600 when issuing a tutorial
- Fixed that the role was not given out correctly at the beginning of the round (the spawn for the role did not work, but a miracle rarely happened)
i fix small error
version-3.3.0 Add files via upload
Last game version
version-3.2.0 Update Main.cs
Scp interaction update
Added
- Added event processing when a player steps on hole scp106
- Added event processing when a player steps on slowing liquid 173
- Added processing of the event when a player enters the scp939 gas zone, now the player may not receive a blinding effect in relation to 939
- Added
scp_affect_playerconfiguration which is responsible for the above items (false means that their abilities do not affect the player)
Edited
- changed event system
- events such as
OnKilled,OnRespawning,OnRespawnedwere added or changed
All events and their calls, if necessary, are in theEventManagerclass
Future change
- It is planned that Scp173 will not stop in place when viewed by a player playing as Scp600
- It is planned that Scp 096 will not rage when scp600 looks at him
Update for new version of game
version-3.0.2 Add files via upload
Small Fixes
Scp
parameters
- added new parameter
AddAhpWhenKill - added new parameter
AhpAmount
features
- you can now specify whether a player will receive AHP when killing another player
- you can now specify the number of AHPs issued