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Signed-off-by: Jared Wilber <jwilber@nvidia.com>
Signed-off-by: Jared Wilber <jwilber@nvidia.com>
Signed-off-by: Jared Wilber <jwilber@nvidia.com>
Signed-off-by: Jared Wilber <jwilber@nvidia.com>
Signed-off-by: Jared Wilber <jwilber@nvidia.com>
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/ok to test a1213b4 |
@jwilber, there was an error processing your request: See the following link for more information: https://docs.gha-runners.nvidia.com/cpr/e/2/ |
tshimko-nv
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Jul 31, 2025
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/ok to test 7e20d93 |
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gotta bring back my JSX knowledge here |
docs/interactives/code/illustrated-evo2/src/components/Barplot/DataBarplot.css
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| @@ -0,0 +1,141 @@ | |||
| /* | |||
| .grid-container { | |||
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Signed-off-by: Jared Wilber <jwilber@nvidia.com>
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Description
This adds the interactives to our docs. They should build fine with the current setup.
We have a new folder,
docs/interactives/where they will be held. Namely:docs/interactives/code/will hold the code for a given article, e.g.docs/interactives/code/illustrated-evo2/holds the code for the Evo 2 article.docs/interactives/static/will hold the generated, optimized bundled assets for a given article, e.g.docs/interactives/static/illustrated-evo2/holds the code for the Evo 2 article used to render the article.In other words, for any future interactive content, we'd just put the article in it's own dir in
code/, and set the bundle to be output to the same dir instatic/.To make this possible, I added a new hook that grabs the bundled assets and moves them into the site dir where docs are rendered.
There are a lot of file changes in the diff here, but these are really what is relevant (non-article code):