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✨ avoid early saturation when rendering GT depth of large scenes#1402

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ThomasParistech wants to merge 1 commit intoNVlabs:masterfrom
checkandvisit:gt_depth_render_avoid_saturation
Open

✨ avoid early saturation when rendering GT depth of large scenes#1402
ThomasParistech wants to merge 1 commit intoNVlabs:masterfrom
checkandvisit:gt_depth_render_avoid_saturation

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Turbo colormap is applied on the range [0,1].
Avoid saturating depths larger than 1.0m to red by scaling the depth before applying the colormap.

max_depth

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