Skip to content

Nanoman2525/Portal2CoopSpeedrunMod

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 

Repository files navigation

Portal 2 Coop Speedrun Mod

A speedrun mod for Portal 2's cooperative campaign. This is a simple script that is to be run on map loads to bring about new features!

Compatible Platforms

  • Only accessible via all PC platforms at the moment.

Installation

  • Should be ran using a plugin through ServerActivate, but the official method of running has yet to be determined. I'm looking into getting this into SourceAutoRecord.

Features

  • Support for Pre-DLC Portal 2.
  • The Calibration Course begins once an Orange player pings the periodic table of elements.
    • Done this way so that timing is not advantageous to those who spawn in faster.
  • Levels end immediately after both players enter the disassemblers.
    • Final maps in standard courses transition after inserting the disc.
    • Crazier Box cutscene starts immediately once the players reach the ending camera.
  • Checkpoint doors open immediately after both partners reach one.
    • Players can bunnyhop at a comfortable speed straight through a checkpoint.
  • Automatic taunting scenes have been removed.
    • They are silently awarded to the players instead.
  • Players are boosted downwards after spawning into disc maps.
  • Tractor beams are faster.
    • They are accelerated to make the puzzles quicker, but only up to the point where they still work with the intended route.
  • Gel spreads have maximum streaking potential.
    • One blob can pretty much coat an entire floor in its direction.
  • Other miscellaneous changes and QOL improvements.

Credits

  • Nanoman2525 - Developer
  • someturkeywithacomputer - Playtester
  • tricksurf - Playtester
  • Bumpy - Playtester

About

No description, website, or topics provided.

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published