v0.2.1
Pre-release
Pre-release
Summary:
Mainly a tidying up update, added new ways of snapping entities to the ground and some improvements to collections
Additions:
Methods
- Added
ESE_Entities.SnapToGround() - Added
ESE_Entities.SnapAndOrientToGround() - Added
ESE_Queue.PrintRaw() - Added
ESE_Stack.PrintRaw() - Added
ESE_DynamicQueue.PrintRaw() - Added
ESE_DynamicStack.PrintRaw()
Tweaked:
Methods
ESE_Entities.EnableCollisions()&ESE_Entities.DisableCollisions()now both have anapplyToChildrenparameter for also updating the collisions on all children in the hierarchy under the entity.ESE.Init()now prints information on the currently active#definestatements enabled in the ESE config.
Files
ESE_Queue.c,ESE_Stack.c,ESE_DynamicQueue.c,ESE_DynamicStack.call moved toscripts/Game/Collectionsscripts/Game/Globalremoved