Optimize Tile id calculation #37
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public static ulong CalculateTileId(int zoom)Both .NET Framework 4.8(x64) and .NET 9.0 can optimize divide by 3 to idiv less.
So this implementation would be faster in most of environment.
public static ulong CalculateTileId(int zoom, int x, int y)Use bit shift directly to reduce instructions.
public static (int x, int y, int zoom) CalculateTile(ulong id)Don't use iteration to find zoom level.
Don't use slow integer division operators.