Archived – Now maintained in the Netherlands3D Main Repository; OpenUPM updates suspended.
Using this package it is possible to load 3DTilesets in Unity3D at Runtime.
Requires a gameObject with SetGlobalRDOrigin.cs to create a connection between the real world and the Unity coordinateSystem.
see the SampleScene for how to set it up.
Important: to be able to load google Earth 3DTiles, you need to install the package from https://github.com/Netherlands3D/Draco3DWebgl2022.git for working in a webgl-build, you should add the shadergraphs in packages/gltfast/runtime/shader to "Always include shaders"-list in the projectsettings.
This repository has been archived and is no longer maintained independently.
The contents of this package have been merged into the
Netherlands3D Main Repository
into the Packages folder.
The latest version and future updates of this package will be maintained inside the Netherlands3D main repository as part of an effort to simplify and unify our development workflow.
To streamline development and reduce overhead, the Netherlands3D packages are being integrated into the main repository.
This approach allows for better coordination between packages and features, while we continue to evaluate whether a full monorepo setup (including versioning) is desirable in the future.
Please open issues and pull requests in the Netherlands3D Main Repository.
Updates to this package on OpenUPM are suspended until further notice.
Future releases will be managed from the main repository once the new development flow has been finalized.
This repository remains available in read-only mode as a historical record of its standalone development.