Archived – Now maintained in the Netherlands3D Main Repository; OpenUPM updates suspended.
Package get acces to subobjects in unity Meshes.
This package is provided through OpenUPM, to install it using the CLI you can perform the following:
$ openupm add netherlands3d.Subobjectsor, you have to add https://package.openupm.com as a scoped registry with, at least, the following scopes:
eu.netherlands3d
add an objectMapping-class to a gameObject with a mesh. for each part in the mesh that you want to uniquely identify add an ObjectMappingItem to the items-list, containing the unique Identifier, the first index of the first vertex associated with the item and the number of vertices associated with the item.
- Create color maps as Dictionaries<string, Color>. add a prioritization index and add them to the GeometryColorizer. the vertexcolors of the meshes will be adjusted appropriately.
This repository has been archived and is no longer maintained independently.
The contents of this package have been merged into the
Netherlands3D Main Repository
into the Packages folder.
The latest version and future updates of this package will be maintained inside the Netherlands3D main repository as part of an effort to simplify and unify our development workflow.
To streamline development and reduce overhead, the Netherlands3D packages are being integrated into the main repository.
This approach allows for better coordination between packages and features, while we continue to evaluate whether a full monorepo setup (including versioning) is desirable in the future.
Please open issues and pull requests in the Netherlands3D Main Repository.
Updates to this package on OpenUPM are suspended until further notice.
Future releases will be managed from the main repository once the new development flow has been finalized.
This repository remains available in read-only mode as a historical record of its standalone development.