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In this commit, I am setting up the global structure with code loaned from a previous POC. The code in this commit is not yet in a working state, next up is to setup handling for the legacy cartesian tiles handler and to do an experiment with introducing a new cartesian tile handler
…to rename TilesetRenderer to TileMapper in order to clarify its function
…discussed in team) and I have reworked the event channels and bus to use Unity events. This will prevent all kinds of shuffling with delegates because we want to tie multiple channels together
…o a TileSet by introducing a TileSetProvider that can expose the id ahead of time. This is a practice used in Async/Event-based programming when you need a Correlation between messages. I have also renamed the EventChannel to EventStream, hoping that this will resonate better and because one could argue that after all these changes it is really an event bus
…tile content registry for the next test phase
…rk' into feature/tilekit-experimentation # Conflicts: # Assets/Scenes/Main.unity
… actual materialized view - and the materializer is the only one that needs to be aware
…new tests should be written
…s like some warm tiles are not cleaned up?
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