Releases: Nightkingale/Wii-U-Time-Sync
Releases · Nightkingale/Wii-U-Time-Sync
Wii U Time Sync (v3.1.0)
Changelog
- Wii U Time Sync can now utilize some more services in order to fetch the time offset most accurate to you. The
Detect Time Zonesetting now allows you to pick from three different APIs to sync your clock with. (Thank you, @dkosmari!)- If you find yourself having issues with one service, you can always try another.
- http://ip-api.com (the one that was used prior to this release)
- https://ipwho.is
- https://ipapi.co
- You can now configure how long to wait for a connection before timing out using the
Timeoutsetting.- The default setting is
5 s, a change from the previously hardcoded 4 seconds. You can set this from anything between 1 second and 10 seconds.
- The default setting is
- Some refactoring was done behind-the-scenes to depend on libcurlwrapper, which reduces the binary size to under 50% of what it was in the previous release. (Thank you, @dkosmari!)
Wii U Time Sync (v3.0.0)
Changelog
- Wii U Time Sync was refactored to support the new Wii U Plugin System API, thanks to the wonderful efforts of @dkosmari! With it came a whole lot of new features and improvements.
- A new
Auto Update Time Zonefeature was added, which will automatically fetch the time from the Internet when the plugin loads. This is similar to manually running theDetect Time Zoneoption.- This is an entirely optional feature, set to
falseby default. You will need to enable it before it works.
- This is an entirely optional feature, set to
- The number of background threads that run can now be configured with the
Background Threadssetting. This controls how many NTP servers are queried at the same time.- If you stick to the default
pool.ntp.orgserver, you probably don't need to change this.
- If you stick to the default
- There is now more control over notification verbosity. Instead of receiving all notifications or none at all, it's now possible to have a non-verbose level of notifications.
quietmeans that no notifications will appear at all. (This was effectivelyfalsepreviously.)normalmeans that only success or failure notifications will appear, but no others.verbosemeans that all notifications (statistics and such) will appear, useful for debugging. (This wastruepreviously.)
- Opening the Wii U Plugin System menu now reloads the settings from the JSON file, which is useful if you want to run a custom NTP server on-the-fly.
- A new
- To account for all the updates, the user interface has some new quality-of-life changes. (Thank you, @dkosmari!)
Hours OffsetandMinutes Offsethave now been combined into one setting,Time Offset (UTC).- If you are updating from an older version of Wii U Time Sync, your configuration will be updated accordingly.
- Pressing the X button on a setting in
Configurationnow resets it back to the default value. - You can now hold down left or right on the D-Pad to set a specific option (particularly useful if you want a specific offset or tolerance, for example).
- The clock shown in
Preview Timenow updates automatically when focused on. - If text is now too long to be shown, instead of overlapping other text, you can now use left and right on the D-Pad to scroll.
- All boolean options, such as
Syncing EnabledandShow Notifications, can now be toggled with either left or right on the D-Pad.
- A grammatical error which appeared if there were any issues connecting to a server has been fixed.
Wii U Time Sync (v2.1.0)
Changelog
- Even more refactoring of Wii U Time Sync was done behind the scenes, based again on the excellent work of @dkosmari! (Thank you, @dkosmari!)
- The Preview screen was heavily improved, showing not only the system's current time, but also connection details of each configured NTP server, including the correction and latency statistics.
- This screen does not refresh automatically. To refresh the screen, press A on the
Clockbutton.
- This screen does not refresh automatically. To refresh the screen, press A on the
- The timezone can now be fetched using the new
Detect Timezoneoption. By pressing this button, your console will connect to the Internet and use the IP Geolocation API to adjust yourHours OffsetandMinutes Offsetto match the detected timezone.- This is entirely optional, and you can still set the offsets manually if you prefer.
- Many smaller, technical things behind the scenes were changed, including (but not limited to) NTP protocol handling and addressing the NTPv4 wraparound of 2036.
- The Preview screen was heavily improved, showing not only the system's current time, but also connection details of each configured NTP server, including the correction and latency statistics.
- Some elements in the Configuration menu have been renamed, such as
Time Offset (hours)andTime Offset (minutes)toHours OffsetandMinutes Offset.
Wii U Time Sync (v2.0.0)
Changelog
- Behind the scenes, Wii U Time Sync has been entirely refactored to be based off of the fork written by @dkosmari, adding many new improvements to the plugin. (Thank you, @dkosmari!)
- Multiple NTP servers can be added to Wii U Time Sync, which will be averaged by the plugin.
- This cannot be edited on the console. However, you can edit the Wii U Time Sync configuration file on a computer to adjust the default server, or add more.
- The configuration file:
wiiu/environments/aroma/plugins/config/Wii U Time Sync.json - An example edit:
"server": "pool.ntp.org time.windows.com",
- The configuration file:
- This cannot be edited on the console. However, you can edit the Wii U Time Sync configuration file on a computer to adjust the default server, or add more.
- Roundtrip calculations are now included in Wii U Time Sync. This means the time it takes for your Wii U to connect to the server and receive a response is accounted for, making the time slightly more accurate.
- The
Daylight Savingstoggle has been removed in favor of manually changing the time offset. - The tolerance added in v1.0.1 can now be adjusted using the
Tolerancesetting. - The duration for which notifications last on screen can be adjusted using the
Message Durationsetting. - More error messages and notifications have been added, with successes being printed in green, and errors being printed in red.
- Multiple NTP servers can be added to Wii U Time Sync, which will be averaged by the plugin.
- The default time server has been changed from
time.windows.comtopool.ntp.org. (Thank you, @V10lator and @dkosmari!) - The
Receive Notificationstoggle has been renamed toShow Notifications, and is nowfalseby default.
Wii U Time Sync (v1.1.0)
Changelog
- A new feature was added that allows Wii U Time Sync to send a notification whenever it adjusts the time. This feature is enabled by default, but can be disabled by toggling
Configuration -> Receive Notificationstofalse. - An issue was addressed where Nintendo DS titles through Virtual Console were rendered unplayable when using Wii U Time Sync. This bug was introduced in v1.0.1 because of how the binary was built. (Thank you, @Maschell and @GaryOderNichts!)
Wii U Time Sync (v1.0.1)
Changelog
- Addressed an oversight where the month shown in the Preview Time feature would display as a zero-based index rather than the actual month.
- The time will no longer be adjusted when exiting the Wii U Plugin System Config Menu if the console's time is within 250 milliseconds of the network time. This will limit any potential stalling caused when exiting the menu. (Thank you, @GaryOderNichts!)
Wii U Time Sync (v1.0.0)
Changelog
- This is the initial release of Wii U Time Sync. To learn more about this release, see the README.