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Folder Structure
James Liu edited this page Oct 1, 2017
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1 revision
This is james7132's quick notes on what each folder contains and what each file in it does. Anything with a question mark (?) has not been clarified.
- Editor - Editor Extensions
- Promotional - Used only for promo
- Resources - Unity Special Resources Folder, for dynamically loaded game data.
- Animations -
- Fonts - Fonts used by the game
- Materials - Rendering Materials used in the game
- Fun - ???
- MenuBG - Could not find where this was used
- Microgames - Microgame Specific Data
- _Bosses - Boss Microgames
- _Finished - Completed Microgames
- _Template - Base blank microgames (?)
- Music/Menu/Title Music - Music for the title screen
- PhysicsMaterials/Generic/Bouncy - Could not find where this was used
- Prefabs - Common Prefabs used throughout the game
- Generic
- Game Controller - Main Game Controller (?)
- Pause Manager - used for pausing the game, location/use unknown.
- Menu - Prefabs for the title screen
- Microgames - common shared microgame prefabs
- Stage - ???
- Generic
- ShadersMaterials - Custom Shaders and Materials
- Sound Effects
- Sprites
- Stages - ???
- Voices - Voice acting clips
- RippleEffect - Ripple visual effect fro mhttps://github.com/keijiro/RippleEffect
- Scenes - the various general game scenes
- GameSplash - splash screen at the start of the game, entry point into the game.
- Menu - ???
- Microgame Debug - ???
- NitoriSplash - Initial Tutorial Splash Screen
- Title - Title/Main Menu Screen
- StreamingAssets/Languages - Localization Data