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Folder Structure

James Liu edited this page Oct 1, 2017 · 1 revision

This is james7132's quick notes on what each folder contains and what each file in it does. Anything with a question mark (?) has not been clarified.

  • Editor - Editor Extensions
  • Promotional - Used only for promo
  • Resources - Unity Special Resources Folder, for dynamically loaded game data.
    • Animations -
    • Fonts - Fonts used by the game
    • Materials - Rendering Materials used in the game
      • Fun - ???
      • MenuBG - Could not find where this was used
    • Microgames - Microgame Specific Data
      • _Bosses - Boss Microgames
      • _Finished - Completed Microgames
      • _Template - Base blank microgames (?)
    • Music/Menu/Title Music - Music for the title screen
    • PhysicsMaterials/Generic/Bouncy - Could not find where this was used
    • Prefabs - Common Prefabs used throughout the game
      • Generic
        • Game Controller - Main Game Controller (?)
        • Pause Manager - used for pausing the game, location/use unknown.
      • Menu - Prefabs for the title screen
      • Microgames - common shared microgame prefabs
      • Stage - ???
    • ShadersMaterials - Custom Shaders and Materials
    • Sound Effects
    • Sprites
    • Stages - ???
    • Voices - Voice acting clips
  • RippleEffect - Ripple visual effect fro mhttps://github.com/keijiro/RippleEffect
  • Scenes - the various general game scenes
    • GameSplash - splash screen at the start of the game, entry point into the game.
    • Menu - ???
    • Microgame Debug - ???
    • NitoriSplash - Initial Tutorial Splash Screen
    • Title - Title/Main Menu Screen
  • StreamingAssets/Languages - Localization Data

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