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Releases: NockyCZ/CS2-Deathmatch

v1.3.0

16 Oct 11:12
f8dfd0d

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Recompiled to CSS 1.0.342

v1.2.9

03 Apr 17:23

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✨ New Features

  • Added Display All Kill Feed to the config file

🐛 Bug Fixes

  • Fixed an issue where players were sometimes unable to join a team
  • Fixed an issue where the mode timer was not counting down exactly in seconds

v1.2.8

07 Mar 10:13

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✨ New Features

  • If a player has a saved weapon and it is found to be restricted/disabled upon joining, a different weapon will be assigned to them

✏️ Changes

  • Since "Weapons Select Shortcuts" became cluttered with many commands, a change has been made:

Old Style:

"Weapons Select Shortcuts": "weapon_ak47:ak,weapon_m4a1:m4,weapon_awp:awp"

New Style:

"Weapons Select Shortcuts": 
{
    "ak": "weapon_ak47",
    "m4": "weapon_m4a1",
    "awp": "weapon_awp"
} 

🐛 Bug Fixes

  • Fixed an issue where a player could equip a restricted/disabled weapon when alone on the server
  • Fixed errors when blocking hud integrated messages for Deathmatch gamemode
  • Fixed an issue where the mode timer could go negative, causing the mode to never end
  • Fixed memory leaks (RAM increase) when using Hud Type 0

v1.2.7

18 Feb 21:50

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🐛 Bug Fixes

  • Fixed an issue where spawns did not work correctly when Custom Modes were disabled
  • Fixed an issue where weapons did not work when the active mode did not contain any secondary weapons
  • Fixed errors occurring when only one mode was set in the Custom Modes list

v1.2.6

16 Feb 22:27
1e55ba1

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Don't forget to update the config, here you can find a comparison between the old and new version

✨ New Features

  • Added an option to the API for developers to create custom preferences and menu options/categories in the DM Menu
  • Reworked Spawns system
  • Added new Client Preference -> No Primary to the config file
    • This means that if a player enables this option, they will not receive a primary weapon upon spawning
  • Added Display Spawns Editor In Menu to the config file
  • When using the deathmatch gamemode/gametype, hud integrated messages regarding random weapons and invulnerability will no longer be displayed
  • Added support for SslMode to database connection (by @geison66)
  • Added Prefs.NoPrimary translation

✏️ Changes

  • Renamed all Reffil values to Refill (Ammo, Health) in Players Settings
  • Created a new section Spawn System:
    • Spawns Method
      • 0: Custom Spawns
      • 1: Default Spawns (But separation, visibility and distance will be controlled if set)
      • 2: Default Spawns (No functions will be controlled, such as separation, visibility and distance)
    • Team Spawns Separation - This means that spawns will not be divided by teams (e.g., a CT player can spawn on a spawn point designated for the T team)
    • Distance From Enemies - Same as before, controls the minimum distance from players to use spawn
    • Check Spawn Visibility - This feature doesn't do anything yet, it's just a preparation for the next update

🐛 Bug Fixes

  • When Allow Buymenu was set to false, bots wouldn't move
  • Fixed an issue where Damage Info was only displayed when killing a bot

v1.2.5

18 Jan 14:45

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✨ New Features

  • Added Remove Respawn Sound in the General section of the config file
    • When enabled, respawn sound will be disabled while the server is running the deathmatch gamemode
  • Added support to hide GivenDamage messages (from the lang/XX.json) if they are empty

🐛 Bug Fixes

  • Fixed the issue where players were respawning while in the Spectator team
  • Fixed DamageInfo message when the attacker was the victim

v1.2.4

17 Jan 20:45

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✨ New Features

  • Added Fast Weapon Equip in the Gameplay section of the config file
    • Players will now be able to shoot immediately upon spawning (previously, there was a cooldown of ~1 second)
  • Added Remove Kill Points Message in the General section of the config file
    • When enabled, point messages will be disabled while the server is running the deathmatch gamemode

✏️ Changes

  • Updated API functions
  • Improved code structure

🐛 Bug Fixes

  • Fixed errors and server crashes in OnTakeDamage function (Windows server)
  • Fixed player coloring issues when spawn protection is active

v1.2.3

28 Dec 04:30

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✨ New Features

  • Added new Client Preference -> Damage Info to the config file
    • This means that players will see how much damage they have dealt to their opponents when they die or kill their opponents
  • Added support for plugin reload (When using the css_plugins reload command, a map will be refreshed)
  • Restarting the game/match (e.g. using the mp_restartgame command) will reset an active mode
  • Added a new option to the config file - Restart Map On Plugin Load
    • Useful for servers that use multimod, for example when switching from Retake to Deathmatch mode
  • Added new translations
    • "Chat.Disabled" and "Chat.Unlimited"
      • These translations are for Weapon Restrictions, if you set any weapon restriction to -1 or 0, it will no longer show the number but the text
    • "Chat.GivenDamageVictim"
    • "Chat.GivenDamageAttacker"
    • "Chat.NoDamageGiven"
    • "Prefs.DamageInfo"
  • Added support for Client Preferences Shortcut Commands
    • Each preference can now be turned on/off using the command you set

✏️ Changes

  • Updated Client Preferences -> Only Headshot
    • Now if a player has Only HS enabled, he can no longer see blood when a hit is not to the head
  • Remove Decals After Death renamed to Remove Decals in the config file
    • Decals (blood) now disappear instantly
  • Removed Include Restricted Weapons As Defaults from the config file

🐛 Bug Fixes

  • Fixed that NonVIP players were given the same amount of HP as VIP players

v1.2.2

20 Oct 13:33

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✏️ Changes

  • Since the CanAcquire function was added to the CSS, the gamedata/Deatmatch.json was removed
  • For Windows servers, Deathmatch game_mode and game_type is now also supported
  • Code improvements

v1.2.1

25 Sep 20:06

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🐛 Bug Fixes

  • Fixed errors when a player has no weapons set