Releases: NockyCZ/CS2-Deathmatch
Releases · NockyCZ/CS2-Deathmatch
v1.3.0
v1.2.9
v1.2.8
✨ New Features
- If a player has a saved weapon and it is found to be restricted/disabled upon joining, a different weapon will be assigned to them
✏️ Changes
- Since "Weapons Select Shortcuts" became cluttered with many commands, a change has been made:
Old Style:
"Weapons Select Shortcuts": "weapon_ak47:ak,weapon_m4a1:m4,weapon_awp:awp"
New Style:
"Weapons Select Shortcuts":
{
"ak": "weapon_ak47",
"m4": "weapon_m4a1",
"awp": "weapon_awp"
}
🐛 Bug Fixes
- Fixed an issue where a player could equip a restricted/disabled weapon when alone on the server
- Fixed errors when blocking hud integrated messages for Deathmatch gamemode
- Fixed an issue where the mode timer could go negative, causing the mode to never end
- Fixed memory leaks (RAM increase) when using Hud Type 0
v1.2.7
🐛 Bug Fixes
- Fixed an issue where spawns did not work correctly when Custom Modes were disabled
- Fixed an issue where weapons did not work when the active mode did not contain any secondary weapons
- Fixed errors occurring when only one mode was set in the Custom Modes list
v1.2.6
Don't forget to update the config, here you can find a comparison between the old and new version
✨ New Features
- Added an option to the API for developers to create custom preferences and menu options/categories in the DM Menu
- Reworked Spawns system
- Added new Client Preference ->
No Primaryto the config file- This means that if a player enables this option, they will not receive a primary weapon upon spawning
- Added
Display Spawns Editor In Menuto the config file - When using the deathmatch gamemode/gametype, hud integrated messages regarding random weapons and invulnerability will no longer be displayed
- Added support for SslMode to database connection (by @geison66)
- Added
Prefs.NoPrimarytranslation
✏️ Changes
- Renamed all
Reffilvalues toRefill(Ammo, Health) in Players Settings - Created a new section
Spawn System:Spawns Method- 0: Custom Spawns
- 1: Default Spawns (But separation, visibility and distance will be controlled if set)
- 2: Default Spawns (No functions will be controlled, such as separation, visibility and distance)
Team Spawns Separation- This means that spawns will not be divided by teams (e.g., a CT player can spawn on a spawn point designated for the T team)Distance From Enemies- Same as before, controls the minimum distance from players to use spawnCheck Spawn Visibility- This feature doesn't do anything yet, it's just a preparation for the next update
🐛 Bug Fixes
- When
Allow Buymenuwas set to false, bots wouldn't move - Fixed an issue where Damage Info was only displayed when killing a bot
v1.2.5
✨ New Features
- Added
Remove Respawn Soundin the General section of the config file- When enabled, respawn sound will be disabled while the server is running the deathmatch gamemode
- Added support to hide
GivenDamagemessages (from the lang/XX.json) if they are empty
🐛 Bug Fixes
- Fixed the issue where players were respawning while in the Spectator team
- Fixed DamageInfo message when the attacker was the victim
v1.2.4
✨ New Features
- Added
Fast Weapon Equipin the Gameplay section of the config file- Players will now be able to shoot immediately upon spawning (previously, there was a cooldown of ~1 second)
- Added
Remove Kill Points Messagein the General section of the config file- When enabled, point messages will be disabled while the server is running the deathmatch gamemode
✏️ Changes
- Updated API functions
- Improved code structure
🐛 Bug Fixes
- Fixed errors and server crashes in OnTakeDamage function (Windows server)
- Fixed player coloring issues when spawn protection is active
v1.2.3
✨ New Features
- Added new Client Preference ->
Damage Infoto the config file- This means that players will see how much damage they have dealt to their opponents when they die or kill their opponents
- Added support for plugin reload (When using the css_plugins reload command, a map will be refreshed)
- Restarting the game/match (e.g. using the mp_restartgame command) will reset an active mode
- Added a new option to the config file -
Restart Map On Plugin Load- Useful for servers that use multimod, for example when switching from Retake to Deathmatch mode
- Added new translations
"Chat.Disabled"and"Chat.Unlimited"- These translations are for Weapon Restrictions, if you set any weapon restriction to -1 or 0, it will no longer show the number but the text
"Chat.GivenDamageVictim""Chat.GivenDamageAttacker""Chat.NoDamageGiven""Prefs.DamageInfo"
- Added support for Client Preferences Shortcut Commands
- Each preference can now be turned on/off using the command you set
✏️ Changes
- Updated Client Preferences ->
Only Headshot- Now if a player has Only HS enabled, he can no longer see blood when a hit is not to the head
Remove Decals After Deathrenamed toRemove Decalsin the config file- Decals (blood) now disappear instantly
- Removed
Include Restricted Weapons As Defaultsfrom the config file
🐛 Bug Fixes
- Fixed that NonVIP players were given the same amount of HP as VIP players