Fix SingleBlockModifier applying to all blocks of the same base type in certain circumstances #147
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Fixes #144. You can see the issue for more details, but in summary:
SingleBlockModifierReplacementdeclared would be allowed in any position where the base block was (after certain rendering).BlockArray.BlockInformation.This PR fixes the issue by
directly adding the modifier to the machine's pattern on deserialization/reloadcopying theBlockInformationsaved in the pattern before adding the modifier's blockstate. Note this is needed so we don't modify the canonical instance shared by other block positions.