๐จโ๐ป Dev.
๐ Focused on Performance & Modularity
๐งฎ Mathematics & Computer Science Foundation.
๐ฌ Deep interest in how systems work under the hood
I specialize in computer graphics programming and systems programming. My Hobby centers on building high-performance, modular systems with a strong emphasis on understanding fundamental principles rather than relying on abstractions.
| Low-Level Systems | Graphics Programming | Algorithms & Simulations |
|---|---|---|
| Memory management | OpenGL (current) | Problem solving |
| software engineering principles | Vulkan (upcoming) | Mini simulations |
| Performance optimization | Shader programming (GLSL) | Visualizations |
| Systems programming | 3D rendering pipelines | Game development |
- Rendering: OpenGL, Vulkan (learning)
- Libraries: GLAD, GLFW, GLM
- Media: stb_image, ASSIMP
- Frameworks: SFML
- software engineering principles
- Object-Oriented Programming (OOP)
- Data Structures & Algorithms
- Game Engine Architecture
- Simulation Engine Design
- Memory Management
- Performance Optimization
- Version Control: Git, GitHub
- OS: Linux
- Build Systems: Makefile
A custom 3D engine focusing on industry-standard architecture while remaining lightweight
- Tech: C++, OpenGL, GLSL, ASSIMP
- Features: Custom rendering pipeline, model importing, shader management
- Status: Active Development
A custom 2D game engine built on SFML with focus on clean architecture
- Tech: C++, SFML
- Features: Entity management, rendering system, game loop architecture
Classic game with AI logic opponent and polished graphics
- Tech: C++, SFML
- Features: AI logic, GUI rendering, game state management
Algorithm-based puzzle solver with visualization
- Tech: C++, Algorithms
- Features: A* search, pathfinding visualization, optimal solutions
Current Focus:
โโโ Advanced OpenGL Techniques
โโโ Engine Architecture Patterns
โโโ Physics & Collision Systems
โโโ Software engineering principles
โโโ Model Import & Animation
Next Up:
โโโ Vulkan API
โโโ RUST programing language
โโโ Advanced Shader Programming
โโโ Multi-threading in Game Engines
โโโ Network Programming
"Understanding builds the foundation for innovation."
I believe in:
- โฆ Deep Understanding โ Knowing how things work.
- โฆ Clean Architecture โ Writing maintainable, modular code
- โฆ Performance First โ Optimizing for efficiency without premature optimization
- โฆ Continuous Learning โ Always pushing boundaries and learning new technologies
Thanks for visiting my profile! ๐
Feel free to explore my repositories and reach out for collaborations.

