Releases: Nusiq/mcblend
v12.0.1 for Blender 4.5
- Fixed "Separate and Align Cubes" operator not working correctly for objects with certain transformations.
Full Changelog: v12.0.0...v12.0.1
v12.0.0 for Blender 4.5
- Updated Mcblend to better support Blender 4.5. Mcblend is now developed and tested using Blender 4.5.
- Removed the requirement of pushing down or stashing the active actions before creating new Mcblend animations. The Mcblend animations now track both NLA Track and active actions with their active slots.
Full Changelog: v11.5.0...v12.0.0
v11.5.0 for Blender 4.2
Implemented new feature that lets you specify the ranges in animations that should have additional keyframes. The ranges are defined using patterns like 1:10, 1:5:100, 20: etc. More details in the documentation: https://mcblend.readthedocs.io/en/v11.5.0/animations/extra_keyframes/
Full Changelog: v11.4.1...v11.5.0
v11.4.1 for Blender 4.2
Fixed potential crashes during animation export.
Full Changelog: v11.4.0...v11.4.1
v11.4.0 for Blender 4.2
Added batch export for animations.
Documentation: https://mcblend.readthedocs.io/en/v11.4.0/animations/exporting_animations/#batch-exporting-multiple-animations
Full Changelog: v11.3.0...v11.4.0
v11.3.0 for Blender 4.2
Added option to apply animation optimization during export. This feature removes unnecessary keyframes. The result animation may lose some details but you can adjust the allowed margin of error.
Documentation: https://mcblend.readthedocs.io/en/v11.3.0/animations/optimizing_animations/
Full Changelog: v11.2.0...v11.3.0
v11.2.0 for Blender 4.2
Change Log
Added option to force the interpolation mode for entire animation on export - you can choose between options: Auto, Linear, Smooth and Step. Documentation here.
Full Changelog: v11.1.0...v11.2.0
v11.1.0 for Blender 4.2
Change Log
Added support for exporting animations that use stepped and smooth keyframes. Please read related documentation section for more details.
Full Changelog: v11.0.2...v11.1.0
v11.0.2
v11.0.1
Change log
- Fixed the playback speed exporting incorrectly from animations that use non integer frame rate (for example 29.97 FPS which is one of the defaults)
- Fixed the crashes from exporting animations that scale bones with children down to 0.
It's still recommended to avoid scaling bones with children to 0. The reason for this is the way Mcblend works internally. It has to calculate the transformations of the child bones inside the parent bones. If the parent is scaled to 0, all transformations will have no effect and may lead to numerical errors. The errors won't be visible at the moment of the keyframe (because everything is scaled to 0 anyway), but they may give unexpected results when interpolated into the next frame. A workaround for this problem is to use very small values for scaling instead of 0 (e.g. 0.0001) or to place additional keyframes close to the frame that scales to 0.
Full Changelog: v11.0.0...v11.0.1