A single cpp file gltf importer that works with glm
Setup:
- Make a new visual studio project and place these folders in the working directory(have [Place solution and project in the same directory DISABLED])
- Go to C/C++ -> General -> Additional Include Directories and paste this in [$(SolutionDir)\src;$(SolutionDir)\external\include]
- run the program and the importer with generate std::vectors of positions, indices and texCoords. Use them however you want.